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<blockquote data-quote="Dog Moon" data-source="post: 2783732" data-attributes="member: 23023"><p><strong>Guardians of the Dead</strong></p><p></p><p><span style="color: DarkOliveGreen">Guardians of the Dead</span></p><p>In their perfect world, Undead would not exist and never would anyone need to worry about them returning. Because this isn't their perfect world, they have created an elite force designed to destroy the Undead, the Guardians of the Dead, although they have been occasionally called the Guardians of the Living as well, though generally only in the north or other places inhabited by large numbers of the Undead. If the option existed to either save a living person or destroy an undead creature, however, their choice would always be the latter option.</p><p></p><p>Guardians of the Dead go to where the Undead are. Their main base is in the north in Kalautyr because of the vast numbers of Undead there. Anywhere else and its unlikely to find many Guardians of the Dead, if any at all. There are a few who exist solely to track down rumors of Undead and determine their validity. When the Undead is encountered, if the Guardian can defeat the Undead menace, they do so. If not, they call for reinforcements. Fairly simple.</p><p></p><p><span style="color: DarkOliveGreen">Prerequisites:</span></p><p><span style="color: DarkOliveGreen">Fort Save:</span> +4</p><p><span style="color: DarkOliveGreen">Feat:</span> Blessing of Mrutvu, Extra Turning</p><p><span style="color: DarkOliveGreen">Skills:</span> Heal 8 ranks, Knowledge (Religion) 8 ranks</p><p><span style="color: DarkOliveGreen">Special:</span> Ability to cast Speak with Dead as a divine spell.</p><p><span style="color: DarkOliveGreen">Patron Diety:</span> Mrutvu</p><p></p><p><span style="color: DarkOliveGreen">HD:</span> d8</p><p><span style="color: DarkOliveGreen">Skills:</span> Concentration, Heal, Knowledge (arcana), Knowledge (religion), Spellcraft</p><p></p><p>[CODE][U]Level BAB Fort Ref Will Special Spellcasting[/U]</p><p>1st +0 +2 +0 +2 Mrutvu's Blessing, Rite of Passing +1 level of divine spellcasting</p><p>2nd +1 +3 +0 +3 Converse with dead +1 level of divine spellcasting</p><p>3rd +2 +3 +1 +3 +1 level of divine spellcasting</p><p>4th +3 +4 +1 +4 Save Bonus +1 level of divine spellcasting</p><p>5th +3 +4 +1 +4 +1 level of divine spellcasting</p><p>6th +4 +5 +2 +5 Undead Bane +1 level of divine spellcasting</p><p>7th +5 +5 +2 +5 +1 level of divine spellcasting</p><p>8th +6 +6 +2 +6 Save Bonus +1 level of divine spellcasting</p><p>9th +6 +6 +3 +6 Disruption +1 level of divine spellcasting</p><p>10th +7 +7 +3 +7 Mrutvu's Grace, Death's Vision +1 level of divine spellcasting[/CODE]</p><p></p><p><span style="color: DarkOliveGreen">Mrutvu's Blessing:</span> Add cleric levels for purposes of turning or destroying dead.</p><p></p><p><span style="color: DarkOliveGreen">Rite of Passing (Su):</span> A Guardian of the Dead may touch a corpse to prevent it from being animated. The corpse so touched is permanently marked with a small symbol of Mrutvu. This mark can be placed anywhere the Guardian chooses, though it is rarely placed anywhere besides the head or the back of the neck. Mrutvu himself watches over these dead and though a caster of 4 levels higher than can still animate the dead, it is thought to be suicide to do so because Mrutvu is instantly warned of the animation [or creation if create undead is used] and immediately sets to hunting the intruder down. It is exceptionally dangerous to do so because Mrutvu can see through the eyes of the corpse to what is shown moments before the corpse is messed with and it is said that nothing can hide from his gaze, nothing magical or mundane. This ritual takes one hour per HD of the creature and creatures with four or more levels than the Guardian cannot be performed on with this rite.</p><p></p><p><span style="color: DarkOliveGreen">Converse with Dead (Ex):</span> At second level, the Guardian of the Dead has learned enough that when wishing to speak with dead, as the spell, he can ask a single question each level instead of one per two levels. Also, the questions will be less vague and the body more willing to tell the truth.</p><p></p><p><span style="color: DarkOliveGreen">Save Bonus (Su):</span> At 4th level, Guardians of the Dead have dealt with the dead and Undead enough that they gain a +4 bonus on saving throws against death effects and saving throws to overcome a negative level. At 8th level, the Guardian has learned to shrug negative levels off completely and is no longer affected by them.</p><p></p><p><span style="color: DarkOliveGreen">Undead Bane (Su):</span> At 6th level, a Guardian may spend a turning attempt to grant his weapon the Bane ability against Undead. This is considered as a Swift action and lasts for 1 full round. At 9th level, this ability is considered Undead Bane and Disrupting, even if the weapon the Guardian wields is not Bludgeoning.</p><p></p><p><span style="color: DarkOliveGreen">Mrutvu's Grace (Su):</span> At 10th level, the Guardian of the Dead gains immunity to energy drain and death effects. Furthermore, the Guardian and all allies within 10 feet gain a +2 sacred bonus on all saving throws against necromantic spells and effects, including energy drain [The allies gain the bonus against the energy drain while the Guardian is immune to it].</p><p></p><p><span style="color: DarkOliveGreen">Death's Vision (Su):</span> At 10th level, the Guardian of the Dead is considered a very powerful and important figure in the Mrutvian church and to Mrutvu himself. When he dies, Mrutvu is instantly aware of the Guardian's death. It is highly likely that another Guardian or Mrutvu Cleric will hire assassin's of some sort [Cost is of no consequence] to assassinate the one who killed the Guardian. If the Guardian is slain by Undead, the entire church is instantly alerted and a raiding party formed to annihilate the Undead menace which killed one of their own. At this point, the Guardian is never brought back to life. He is considered as having served his God well and is honored to be at his God's side. No magics of any sort can bring the Guardian back to life and it is thought that the only being who can is Mrutvu [Not even Webyrd is strong enough to break the connection between the God of the Dead and his most faithful].</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 2783732, member: 23023"] [b]Guardians of the Dead[/b] [Color=DarkOliveGreen]Guardians of the Dead[/Color] In their perfect world, Undead would not exist and never would anyone need to worry about them returning. Because this isn't their perfect world, they have created an elite force designed to destroy the Undead, the Guardians of the Dead, although they have been occasionally called the Guardians of the Living as well, though generally only in the north or other places inhabited by large numbers of the Undead. If the option existed to either save a living person or destroy an undead creature, however, their choice would always be the latter option. Guardians of the Dead go to where the Undead are. Their main base is in the north in Kalautyr because of the vast numbers of Undead there. Anywhere else and its unlikely to find many Guardians of the Dead, if any at all. There are a few who exist solely to track down rumors of Undead and determine their validity. When the Undead is encountered, if the Guardian can defeat the Undead menace, they do so. If not, they call for reinforcements. Fairly simple. [Color=DarkOliveGreen]Prerequisites: Fort Save:[/Color] +4 [Color=DarkOliveGreen]Feat:[/Color] Blessing of Mrutvu, Extra Turning [Color=DarkOliveGreen]Skills:[/Color] Heal 8 ranks, Knowledge (Religion) 8 ranks [Color=DarkOliveGreen]Special:[/Color] Ability to cast Speak with Dead as a divine spell. [Color=DarkOliveGreen]Patron Diety:[/Color] Mrutvu [Color=DarkOliveGreen]HD:[/Color] d8 [Color=DarkOliveGreen]Skills:[/Color] Concentration, Heal, Knowledge (arcana), Knowledge (religion), Spellcraft [CODE][U]Level BAB Fort Ref Will Special Spellcasting[/U] 1st +0 +2 +0 +2 Mrutvu's Blessing, Rite of Passing +1 level of divine spellcasting 2nd +1 +3 +0 +3 Converse with dead +1 level of divine spellcasting 3rd +2 +3 +1 +3 +1 level of divine spellcasting 4th +3 +4 +1 +4 Save Bonus +1 level of divine spellcasting 5th +3 +4 +1 +4 +1 level of divine spellcasting 6th +4 +5 +2 +5 Undead Bane +1 level of divine spellcasting 7th +5 +5 +2 +5 +1 level of divine spellcasting 8th +6 +6 +2 +6 Save Bonus +1 level of divine spellcasting 9th +6 +6 +3 +6 Disruption +1 level of divine spellcasting 10th +7 +7 +3 +7 Mrutvu's Grace, Death's Vision +1 level of divine spellcasting[/CODE] [Color=DarkOliveGreen]Mrutvu's Blessing:[/Color] Add cleric levels for purposes of turning or destroying dead. [Color=DarkOliveGreen]Rite of Passing (Su):[/Color] A Guardian of the Dead may touch a corpse to prevent it from being animated. The corpse so touched is permanently marked with a small symbol of Mrutvu. This mark can be placed anywhere the Guardian chooses, though it is rarely placed anywhere besides the head or the back of the neck. Mrutvu himself watches over these dead and though a caster of 4 levels higher than can still animate the dead, it is thought to be suicide to do so because Mrutvu is instantly warned of the animation [or creation if create undead is used] and immediately sets to hunting the intruder down. It is exceptionally dangerous to do so because Mrutvu can see through the eyes of the corpse to what is shown moments before the corpse is messed with and it is said that nothing can hide from his gaze, nothing magical or mundane. This ritual takes one hour per HD of the creature and creatures with four or more levels than the Guardian cannot be performed on with this rite. [Color=DarkOliveGreen]Converse with Dead (Ex):[/Color] At second level, the Guardian of the Dead has learned enough that when wishing to speak with dead, as the spell, he can ask a single question each level instead of one per two levels. Also, the questions will be less vague and the body more willing to tell the truth. [Color=DarkOliveGreen]Save Bonus (Su):[/Color] At 4th level, Guardians of the Dead have dealt with the dead and Undead enough that they gain a +4 bonus on saving throws against death effects and saving throws to overcome a negative level. At 8th level, the Guardian has learned to shrug negative levels off completely and is no longer affected by them. [Color=DarkOliveGreen]Undead Bane (Su):[/Color] At 6th level, a Guardian may spend a turning attempt to grant his weapon the Bane ability against Undead. This is considered as a Swift action and lasts for 1 full round. At 9th level, this ability is considered Undead Bane and Disrupting, even if the weapon the Guardian wields is not Bludgeoning. [Color=DarkOliveGreen]Mrutvu's Grace (Su):[/Color] At 10th level, the Guardian of the Dead gains immunity to energy drain and death effects. Furthermore, the Guardian and all allies within 10 feet gain a +2 sacred bonus on all saving throws against necromantic spells and effects, including energy drain [The allies gain the bonus against the energy drain while the Guardian is immune to it]. [Color=DarkOliveGreen]Death's Vision (Su):[/Color] At 10th level, the Guardian of the Dead is considered a very powerful and important figure in the Mrutvian church and to Mrutvu himself. When he dies, Mrutvu is instantly aware of the Guardian's death. It is highly likely that another Guardian or Mrutvu Cleric will hire assassin's of some sort [Cost is of no consequence] to assassinate the one who killed the Guardian. If the Guardian is slain by Undead, the entire church is instantly alerted and a raiding party formed to annihilate the Undead menace which killed one of their own. At this point, the Guardian is never brought back to life. He is considered as having served his God well and is honored to be at his God's side. No magics of any sort can bring the Guardian back to life and it is thought that the only being who can is Mrutvu [Not even Webyrd is strong enough to break the connection between the God of the Dead and his most faithful]. [/QUOTE]
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