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World of Lodor Uploaded - Trial Basis
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<blockquote data-quote="Neo" data-source="post: 1916760" data-attributes="member: 4139"><p>Few comments/observations so far...</p><p></p><p>The item/gold stripping when you first log in with a character thing is tied i think to the No Item Level Restriction issue needing to be switched off for custom subraces in an attempt to maintain the balance of the module. The mod is not a powergaming mod like PoA and is more like CHAINMAIL in that items are pretty rare whatever armour and weapons you get and gold you earn you are supposed to make or earn for yourselves. Allowing an influx of PoA items and fortunes wouldnt provide a proper World of Lodor experience for the purpose of giving this mod a legitemate try out.</p><p></p><p>I'd suggest everyone make a new character just for the trial..and if the mod is later decided upon as a PoA replacement then we can look into sorting something for existing characters/assets?</p><p></p><p>The food and drink issue to be honest i didnt really find anywhere near as awkward and cumbersome as such things are in many other mods... water and food can be found everywhere! But then you could argue if that was the case then why does it need representing as its obviously not an issue to a character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The loot/gold dropping over 4th is something im not in favour of at all... if you lose all your gear some way away from where you were your expected to run unarmed and naked back to where you died to get them from your headstone...but when you leave a map all the creatures you defeated respawn so next time you run through you trigger and attract all the same old creatures again including the one which killed you...its just not practical.</p><p></p><p>Havent seen too much in regards of the dynamic quests yet but each starting town seems to have one person who asks you to do something..though these tasks are typically a lot tougher than the ones they are given too.</p><p></p><p>Different races starting in a different location is a nice idea but the custom factions are a total pain in the butt.. demi humans who dont like your faction dont just ignore you they can outright attack you.. and be warned very VERY few of the NPC's in the various towns are below CR 20! just walking into a tavern can get you killed in seconds as one of the NPC's in there registers his faction hates yours... This is also a problem as it tends to encourage you not to wander outside your starting town and adjoining maps, and also to hang with just members of your own race, which is not entirely practical... Of course you can do things to alter your factions such as being partied with a member of another race..but such faction changes to the positive are far too few and far between to be of much use when you have a CR 20 spellcaster chasing you down the street throwing implosions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>lots of crafting and additions to the standard system of crafting which are nice and the maps are well done if somewhat light on locations. Respawns are a little too fast too..as are monsters abilities to move through a transition...you can be on a few hit points and run during a fight hit a transition point ahead of your enemy only to arrive the other side and find them waiting for you..smack..thud...time for a respawn <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> something to be aware of.</p><p></p><p>Banking system is a nice touch and one a wholeheartedly support! though again factions can prevent banking with any banker except of your own species, so if you head to another town suddenyl you can find yourself cut off from your cash.</p></blockquote><p></p>
[QUOTE="Neo, post: 1916760, member: 4139"] Few comments/observations so far... The item/gold stripping when you first log in with a character thing is tied i think to the No Item Level Restriction issue needing to be switched off for custom subraces in an attempt to maintain the balance of the module. The mod is not a powergaming mod like PoA and is more like CHAINMAIL in that items are pretty rare whatever armour and weapons you get and gold you earn you are supposed to make or earn for yourselves. Allowing an influx of PoA items and fortunes wouldnt provide a proper World of Lodor experience for the purpose of giving this mod a legitemate try out. I'd suggest everyone make a new character just for the trial..and if the mod is later decided upon as a PoA replacement then we can look into sorting something for existing characters/assets? The food and drink issue to be honest i didnt really find anywhere near as awkward and cumbersome as such things are in many other mods... water and food can be found everywhere! But then you could argue if that was the case then why does it need representing as its obviously not an issue to a character :) The loot/gold dropping over 4th is something im not in favour of at all... if you lose all your gear some way away from where you were your expected to run unarmed and naked back to where you died to get them from your headstone...but when you leave a map all the creatures you defeated respawn so next time you run through you trigger and attract all the same old creatures again including the one which killed you...its just not practical. Havent seen too much in regards of the dynamic quests yet but each starting town seems to have one person who asks you to do something..though these tasks are typically a lot tougher than the ones they are given too. Different races starting in a different location is a nice idea but the custom factions are a total pain in the butt.. demi humans who dont like your faction dont just ignore you they can outright attack you.. and be warned very VERY few of the NPC's in the various towns are below CR 20! just walking into a tavern can get you killed in seconds as one of the NPC's in there registers his faction hates yours... This is also a problem as it tends to encourage you not to wander outside your starting town and adjoining maps, and also to hang with just members of your own race, which is not entirely practical... Of course you can do things to alter your factions such as being partied with a member of another race..but such faction changes to the positive are far too few and far between to be of much use when you have a CR 20 spellcaster chasing you down the street throwing implosions :) lots of crafting and additions to the standard system of crafting which are nice and the maps are well done if somewhat light on locations. Respawns are a little too fast too..as are monsters abilities to move through a transition...you can be on a few hit points and run during a fight hit a transition point ahead of your enemy only to arrive the other side and find them waiting for you..smack..thud...time for a respawn :) something to be aware of. Banking system is a nice touch and one a wholeheartedly support! though again factions can prevent banking with any banker except of your own species, so if you head to another town suddenyl you can find yourself cut off from your cash. [/QUOTE]
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