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World of Lodor Uploaded - Trial Basis
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<blockquote data-quote="EN_blakman" data-source="post: 1919493" data-attributes="member: 24956"><p>My findings for this mod; totally objective ;-)</p><p></p><p>The world tries to be more real and is a bit more on the rpg side.</p><p></p><p>1) Food & Water</p><p>Since it's easy to have food & water it's only a little bit annoying, but then: why is it there in the first place? (ok, it feels a little more like a real rpg ...)</p><p></p><p>2) Death penalty</p><p>Same is true for gold & item drop on death: gold is safe in a bank & for the items there is the insurance (just costs gold); this is a little bit more annoying; if i have mechanisms to circumvent the death penalty then it's just there to "discipline" the players to always renew the insurance and go to the bank; the game just could make a gold penalty on death and that's it.</p><p></p><p>3) Starting locations, factions and races</p><p>This is a pure hindrance for party play; so long as we don't have 20+ players continually on Enworld this means we have to go with one race or play alone.</p><p>It's a typical hen & egg problem: with PoA we probably won't attract any more players or bind them long enough; with WoL we have a long starting phase which maybe frustrating for the players (i am little bit) before we attract more players.</p><p></p><p>4) Scaling</p><p>The areas (at least the ones i visitied so far) are not scaling at all.</p><p></p><p>5) Stability</p><p>Just one problem until now (the one cantrip described); no crashes at all.</p><p></p><p>6) Merchants</p><p>I have the same opinion as Jesus Marley; it's very frustrating that i can't sell my stuff to one merchant; again this is just another thing to harass the players. It's ok for me that i have to buy things from different merchants.</p><p></p><p>(my) conclusion:</p><p>Nice world but too big for the amount of players we have.</p><p>I think it's a lot less rewarding (by intention) then PoA & Chainmail and this has frustrated me a little bit; i have only a "small" amount of time to play and this isn't worth it i think.</p><p>Were it not for the other Enworld players i probably won't show up anymore; but since my fellow players are a nice bunch to hang out with i will test further.</p><p></p><p>I am for going back to PoA until the next release of Chainmail; then test Chainmail for stability & if it's stable enough do the switch (if you want).</p><p></p><p>I know i should stop whining and kill some monsters instead. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="EN_blakman, post: 1919493, member: 24956"] My findings for this mod; totally objective ;-) The world tries to be more real and is a bit more on the rpg side. 1) Food & Water Since it's easy to have food & water it's only a little bit annoying, but then: why is it there in the first place? (ok, it feels a little more like a real rpg ...) 2) Death penalty Same is true for gold & item drop on death: gold is safe in a bank & for the items there is the insurance (just costs gold); this is a little bit more annoying; if i have mechanisms to circumvent the death penalty then it's just there to "discipline" the players to always renew the insurance and go to the bank; the game just could make a gold penalty on death and that's it. 3) Starting locations, factions and races This is a pure hindrance for party play; so long as we don't have 20+ players continually on Enworld this means we have to go with one race or play alone. It's a typical hen & egg problem: with PoA we probably won't attract any more players or bind them long enough; with WoL we have a long starting phase which maybe frustrating for the players (i am little bit) before we attract more players. 4) Scaling The areas (at least the ones i visitied so far) are not scaling at all. 5) Stability Just one problem until now (the one cantrip described); no crashes at all. 6) Merchants I have the same opinion as Jesus Marley; it's very frustrating that i can't sell my stuff to one merchant; again this is just another thing to harass the players. It's ok for me that i have to buy things from different merchants. (my) conclusion: Nice world but too big for the amount of players we have. I think it's a lot less rewarding (by intention) then PoA & Chainmail and this has frustrated me a little bit; i have only a "small" amount of time to play and this isn't worth it i think. Were it not for the other Enworld players i probably won't show up anymore; but since my fellow players are a nice bunch to hang out with i will test further. I am for going back to PoA until the next release of Chainmail; then test Chainmail for stability & if it's stable enough do the switch (if you want). I know i should stop whining and kill some monsters instead. ;) [/QUOTE]
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