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World of Lodor Uploaded - Trial Basis
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<blockquote data-quote="cantrip" data-source="post: 1920549" data-attributes="member: 6379"><p>Just completed an overland trip from Aldur to Farandor. </p><p></p><p>Took over 2 hours real time. Most of the time I had to sneak around, the rest I was probably running for my life. It wouldn't be a problem if this was a linear design, but surviving ettins, lizardmen, dire tigers, phase spiders and a lot of other things just to reach another starting location, functionally identical to the place you left is a bit, meh...</p><p></p><p>A good thing to remember while adventuring is that most things seem to be hostile toward anything different. I've escaped several times by luring a monster close to a hostile animal or rarely an NPC in the wilderness.</p><p>Not very heroic, though<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The mod could really use a common starting location for players...</p></blockquote><p></p>
[QUOTE="cantrip, post: 1920549, member: 6379"] Just completed an overland trip from Aldur to Farandor. Took over 2 hours real time. Most of the time I had to sneak around, the rest I was probably running for my life. It wouldn't be a problem if this was a linear design, but surviving ettins, lizardmen, dire tigers, phase spiders and a lot of other things just to reach another starting location, functionally identical to the place you left is a bit, meh... A good thing to remember while adventuring is that most things seem to be hostile toward anything different. I've escaped several times by luring a monster close to a hostile animal or rarely an NPC in the wilderness. Not very heroic, though;) The mod could really use a common starting location for players... [/QUOTE]
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