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World of Lodor Uploaded - Trial Basis
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<blockquote data-quote="EN_blakman" data-source="post: 1923572" data-attributes="member: 24956"><p>Yep, i had the same in my mind, searched NWV a bit and found the following:</p><p></p><p><a href="http://nwvault.ign.com/Files/modules/data/1102854425000.shtml" target="_blank">http://nwvault.ign.com/Files/modules/data/1102854425000.shtml</a></p><p></p><p>After download and some very short playtesting (15 minutes):</p><p>- nice crafted areas</p><p>- a lot of areas</p><p>- lack of monsters (perhaps that was because i used a 40lvl char to wander around?) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>- stable</p><p></p><p>If you are interested i will try to test it a little bit further and give you feedback (try it with low lvl chars, investigating the merchants a bit more, etc.).</p><p></p><p>By the way, World of Lodor has it merits too (at least some):</p><p>- after finishing an easy quest, my char received better relationship with halflings (i would think that will be possible for all races/factions, it just needs some time and solving quests)</p><p>- cantrip and myself found some (hidden) places which you can explore when you have a rope (which we didn't, but that got me hooked up)</p><p>- cantrip (Bane) found some very heavy magic stuff, e.g. plate +14; so it isn't magicless (but he's an epic char, so all low levels have to wait a bit)</p><p>- cantrip and myself got an +2 magic hammer with acid damage, even if it may be that it wasn't intended for two 5lvl chars to get it</p><p></p><p>I think it just needs some low level dungeons in the vicinity of the starting locations and the players need a description of what to do/where to go for the first levels.</p><p></p><p>The intention of this mod is to go for the long run and don't give away too much at the beginning; so it's ok when i can't travel to all places at start and it's ok for me if i have to do some work to heighten my relationships with certain factions. If you have done that then it's even no problem anymore with merchants, banks, etc.</p><p>It's just the starting phase that needs a little bit of modding, i think. Healing potions for a low price for example, and/or some easy dungeons to lvl up; perhaps even let the death penalty begin after 5 instead after 3.</p><p></p><p>The only problem is that the factions still are a hindrance for party play for fresh chars; which is sad.</p></blockquote><p></p>
[QUOTE="EN_blakman, post: 1923572, member: 24956"] Yep, i had the same in my mind, searched NWV a bit and found the following: [url]http://nwvault.ign.com/Files/modules/data/1102854425000.shtml[/url] After download and some very short playtesting (15 minutes): - nice crafted areas - a lot of areas - lack of monsters (perhaps that was because i used a 40lvl char to wander around?) ;) - stable If you are interested i will try to test it a little bit further and give you feedback (try it with low lvl chars, investigating the merchants a bit more, etc.). By the way, World of Lodor has it merits too (at least some): - after finishing an easy quest, my char received better relationship with halflings (i would think that will be possible for all races/factions, it just needs some time and solving quests) - cantrip and myself found some (hidden) places which you can explore when you have a rope (which we didn't, but that got me hooked up) - cantrip (Bane) found some very heavy magic stuff, e.g. plate +14; so it isn't magicless (but he's an epic char, so all low levels have to wait a bit) - cantrip and myself got an +2 magic hammer with acid damage, even if it may be that it wasn't intended for two 5lvl chars to get it I think it just needs some low level dungeons in the vicinity of the starting locations and the players need a description of what to do/where to go for the first levels. The intention of this mod is to go for the long run and don't give away too much at the beginning; so it's ok when i can't travel to all places at start and it's ok for me if i have to do some work to heighten my relationships with certain factions. If you have done that then it's even no problem anymore with merchants, banks, etc. It's just the starting phase that needs a little bit of modding, i think. Healing potions for a low price for example, and/or some easy dungeons to lvl up; perhaps even let the death penalty begin after 5 instead after 3. The only problem is that the factions still are a hindrance for party play for fresh chars; which is sad. [/QUOTE]
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