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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1017096" data-attributes="member: 4441"><p>Ok, this is for Starman. Also, I'll get you some general information on the Forbidden Lands soon.</p><p></p><p><strong>Forests of Low'verok</strong></p><p>While there are several wooded areas of Low'verok, the largest and most intimidating forests are the Farlight and the Black Pine. These forests haven't been logged in centuries, and to the outside eye, remain virgin woods. All elves come from one of the two forests. While many elven communities exist in other areas of Low'verok, all elves are born in one of the two great forests. A pregnant elven woman would make every effort to get back to her home forest (or the other, if her time is close) in order to give birth in one of the great elven communities. The rare elf that is born outside the protection of the great forests (and its attending spirits) is considered unlucky or even cursed. It's fairly obvious when an elf is born outside the great forests; a normal elf's eyes are green, a "outborn" elf's eyes are bright blue.</p><p></p><p>Other intelligent races generally do not enter the great forests without permission. While the great forests are not exactly closed to outsiders, one needs a potent reason to come inside, and an even better one to come to one of the elven communities therein. Some of the fringe communities of humans, gnomes, or half-elves have standing permission to a certain amount of hunting and gathering on the edges of the forest, and most consider these to be lucky. A word from them carries weight when an outsider tries to gain entry to the great forests.</p><p></p><p><strong>Black Pine</strong> - The Black Pine forest borders the coast in parts, and is subject the coastal raids that are part of life along the ocean. The elves from this region run Port Xialar, which is open to all species, though they have their own ports deeper into the forest. To hide their own ports, the elves employ obscuring magic, but sorcerers or wizards with pirate bands have brought down the elven defenses before. In reaction to this, the elves of the Black Pine forest concentrate not on more powerful magic, but on skillful archers, frequently combined with magic. The archers and arcane archers of the Black Pine forest are the best in Low'verok. An elf from this region typically has a somewhat martial and practical outlook. They're close to human and halfling trade routes as well, and generally get along with traders very well.</p><p></p><p><strong>Farlight</strong> - If the Black Pine forest is said to represent the martial and warlike side of elves, than the Farlight forest represents the mystical and magical side. Many centuries ago, human, half-elven, genasi, and others raised great magician's towers and created deep underground complexes. The Farlight forest was a strange, isolated collection of communities bent on studying the arcane mysteries. The elves permitted this because they too were fascinated by the magic, and hoped that with many others (particularly non-elves, that might have a different way of looking at things), the mysteries could be unraveled. For reasons unknown, several strange areas of slightly warped magic exist in the Farlight forest, along with the odd portal. Because of these strange magical fields, the Farlight forest contains several odd creatures, infused with the odd magical currents. The mysteries of the Farlight forest have prevented any kind of major invasion, despite the fact that it borders the Unexplored Lands. Orc hoards have simply been swallowed up by it, as evidinced by left-behind sheilds, weapons, and armor as they tried to run.</p><p></p><p>However, a few centuries ago, the great towers and complexes began to fall into ruin. The arcanists and magisters with their strange experiments had simply vanished without a trace. The elves were uncertain of how this happened, but visions from Corellon Larethian convinced them that it had been folly to allow the raising (and descending) of towers into the great forests, particularly by non-elves. </p><p></p><p>The forest today is dotted by crumbling ruins of once-great towers, usually in close proximity to one strange magic field or another. The elves shun them, and continue to live in their natural cities. However, they know that some strange things still reside in the old complexes. They occasionally let well-trusted adventuring groups clean out some of the more troublesome ones.</p><p></p><p>The elves of the Farlight forest still carry on a strong magical tradition. The most powerful wizards tend to come from the Farlight, as well as many unique spells and magical items. </p><p></p><p>Argent - here's the information for Alnaria:</p><p></p><p><strong>Alnaria</strong> - <em>Unicorn Goddess, the Innocent One, the Eternal Child, Protector of Children, Goddess of Innocence</em></p><p><strong>Symbol:</strong> Unicorn's head with a shepard's crook underneath</p><p><strong>Alignment:</strong> neutral good</p><p><strong>Portfolio:</strong> Children, animals, plants, protection of woodlands</p><p><strong>Worshipers:</strong> Mothers and pregnant woman (on behalf of their children), children, druids, elves, virgins, unicorn riders, those who are innocent</p><p><strong>Cleric Alignments:</strong> CG, NG, LG</p><p><strong>Domains:</strong> Animal, Good, Luck, Protection</p><p><strong>Favored Weapon:</strong> Shepard's crook</p><p></p><p>Alnaria (al-<em>nar</em>-ee-ah) is the protector of the innocent, primarily children and animals, but will also intervene on the behalf of others who are unable to help themselves. Her clerics run orphanages and maternity wards, her druids guard virgin woods and tend sick animals. Her name is invoked by mothers to protect their children (typically when trying to find a lost little one), as well as the children themselves if they are in trouble. </p><p></p><p>Strangely enough, her reputation as a protector of the innocent has led to the use of oaths in her name in matters of law. Swearing an oath that one is "innocent before the eyes of Alnaria" is a potent oath and one not lightly used. The priests and priestess of Alnaria have occasionally been asked to shelter those innocent of their crimes against those who think otherwise. This practice is not often done, as this puts the clerics in grave danger.</p><p></p><p>However, Alnaria's first priority is to the true innocent. She has established several small communities around Low'verok of people that are considered Chosen by Alnaria. These people have minds like children, even in adult age. They do not know fear, pain, or deciet (or any matters of war). These communities are havens of peace, and those who have lose their mental balance are brought to these places to regain it. They are typically guarded by those who are not Chosen, and thus can be defended from those who would use deadly force.</p><p></p><p>Alnaria is primarily a peace-loving goddess, but as a protector of children she can be a powerful force. In several temples are legions of Her virgin battle priestess, armed with spears carved to look like unicorn horns, mounted on the backs of unicorns. They respond to threats to temples of Alnaria, villages of Her Chosen, or other areas of her concern (forests typically).</p><p></p><p>Alnaria's clergy is a strangely mixed bag. Some are virgins, wanting to keep that state. Many of these are girls that have escaped arranged marriages. Others are mothers who have lost their children and desire to enter the church so they can protect others. Some are those who have had their innocence taken from their forcefully and have come to the temple for healing and peace. And some are those that simply love the wilderness and animals and desire to protect it.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1017096, member: 4441"] Ok, this is for Starman. Also, I'll get you some general information on the Forbidden Lands soon. [b]Forests of Low'verok[/b] While there are several wooded areas of Low'verok, the largest and most intimidating forests are the Farlight and the Black Pine. These forests haven't been logged in centuries, and to the outside eye, remain virgin woods. All elves come from one of the two forests. While many elven communities exist in other areas of Low'verok, all elves are born in one of the two great forests. A pregnant elven woman would make every effort to get back to her home forest (or the other, if her time is close) in order to give birth in one of the great elven communities. The rare elf that is born outside the protection of the great forests (and its attending spirits) is considered unlucky or even cursed. It's fairly obvious when an elf is born outside the great forests; a normal elf's eyes are green, a "outborn" elf's eyes are bright blue. Other intelligent races generally do not enter the great forests without permission. While the great forests are not exactly closed to outsiders, one needs a potent reason to come inside, and an even better one to come to one of the elven communities therein. Some of the fringe communities of humans, gnomes, or half-elves have standing permission to a certain amount of hunting and gathering on the edges of the forest, and most consider these to be lucky. A word from them carries weight when an outsider tries to gain entry to the great forests. [b]Black Pine[/b] - The Black Pine forest borders the coast in parts, and is subject the coastal raids that are part of life along the ocean. The elves from this region run Port Xialar, which is open to all species, though they have their own ports deeper into the forest. To hide their own ports, the elves employ obscuring magic, but sorcerers or wizards with pirate bands have brought down the elven defenses before. In reaction to this, the elves of the Black Pine forest concentrate not on more powerful magic, but on skillful archers, frequently combined with magic. The archers and arcane archers of the Black Pine forest are the best in Low'verok. An elf from this region typically has a somewhat martial and practical outlook. They're close to human and halfling trade routes as well, and generally get along with traders very well. [b]Farlight[/b] - If the Black Pine forest is said to represent the martial and warlike side of elves, than the Farlight forest represents the mystical and magical side. Many centuries ago, human, half-elven, genasi, and others raised great magician's towers and created deep underground complexes. The Farlight forest was a strange, isolated collection of communities bent on studying the arcane mysteries. The elves permitted this because they too were fascinated by the magic, and hoped that with many others (particularly non-elves, that might have a different way of looking at things), the mysteries could be unraveled. For reasons unknown, several strange areas of slightly warped magic exist in the Farlight forest, along with the odd portal. Because of these strange magical fields, the Farlight forest contains several odd creatures, infused with the odd magical currents. The mysteries of the Farlight forest have prevented any kind of major invasion, despite the fact that it borders the Unexplored Lands. Orc hoards have simply been swallowed up by it, as evidinced by left-behind sheilds, weapons, and armor as they tried to run. However, a few centuries ago, the great towers and complexes began to fall into ruin. The arcanists and magisters with their strange experiments had simply vanished without a trace. The elves were uncertain of how this happened, but visions from Corellon Larethian convinced them that it had been folly to allow the raising (and descending) of towers into the great forests, particularly by non-elves. The forest today is dotted by crumbling ruins of once-great towers, usually in close proximity to one strange magic field or another. The elves shun them, and continue to live in their natural cities. However, they know that some strange things still reside in the old complexes. They occasionally let well-trusted adventuring groups clean out some of the more troublesome ones. The elves of the Farlight forest still carry on a strong magical tradition. The most powerful wizards tend to come from the Farlight, as well as many unique spells and magical items. Argent - here's the information for Alnaria: [b]Alnaria[/b] - [i]Unicorn Goddess, the Innocent One, the Eternal Child, Protector of Children, Goddess of Innocence[/i] [b]Symbol:[/b] Unicorn's head with a shepard's crook underneath [b]Alignment:[/b] neutral good [b]Portfolio:[/b] Children, animals, plants, protection of woodlands [b]Worshipers:[/b] Mothers and pregnant woman (on behalf of their children), children, druids, elves, virgins, unicorn riders, those who are innocent [b]Cleric Alignments:[/b] CG, NG, LG [b]Domains:[/b] Animal, Good, Luck, Protection [b]Favored Weapon:[/b] Shepard's crook Alnaria (al-[i]nar[/i]-ee-ah) is the protector of the innocent, primarily children and animals, but will also intervene on the behalf of others who are unable to help themselves. Her clerics run orphanages and maternity wards, her druids guard virgin woods and tend sick animals. Her name is invoked by mothers to protect their children (typically when trying to find a lost little one), as well as the children themselves if they are in trouble. Strangely enough, her reputation as a protector of the innocent has led to the use of oaths in her name in matters of law. Swearing an oath that one is "innocent before the eyes of Alnaria" is a potent oath and one not lightly used. The priests and priestess of Alnaria have occasionally been asked to shelter those innocent of their crimes against those who think otherwise. This practice is not often done, as this puts the clerics in grave danger. However, Alnaria's first priority is to the true innocent. She has established several small communities around Low'verok of people that are considered Chosen by Alnaria. These people have minds like children, even in adult age. They do not know fear, pain, or deciet (or any matters of war). These communities are havens of peace, and those who have lose their mental balance are brought to these places to regain it. They are typically guarded by those who are not Chosen, and thus can be defended from those who would use deadly force. Alnaria is primarily a peace-loving goddess, but as a protector of children she can be a powerful force. In several temples are legions of Her virgin battle priestess, armed with spears carved to look like unicorn horns, mounted on the backs of unicorns. They respond to threats to temples of Alnaria, villages of Her Chosen, or other areas of her concern (forests typically). Alnaria's clergy is a strangely mixed bag. Some are virgins, wanting to keep that state. Many of these are girls that have escaped arranged marriages. Others are mothers who have lost their children and desire to enter the church so they can protect others. Some are those who have had their innocence taken from their forcefully and have come to the temple for healing and peace. And some are those that simply love the wilderness and animals and desire to protect it. [/QUOTE]
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