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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1627913" data-attributes="member: 4441"><p>Ok, small considerations for both DN and GFA. I have made modifications to the genasi in Low'verok, so here are my versions of the smoke and magma genasi.</p><p></p><p><strong>Smoke</strong> - Smoke para-genasi are touched by the Elemental Plane of Smoke (Fire and Air). They are naturally quick and intelligent, but often unpleasant. +2 Dex, +2 Int, -2 Cha. +1 racial bonus vs smoke and cloud-type effects, which increases every five levels. They do not have to breathe. +2 to Hide checks when trying to hide in shadows or darkness, +2 to Move Silently checks. Smoke Sight (can see through smoke 120’). Can create a smoke cloud 1/day - the para-genasi can create, 1/day, a 20-foot radius cloud of dust centered on himself. This cloud grants concealment, granting a 20% miss chance to any creature more than 5 ft. away from another within the cloud, and all creatures except the dust-para-genasi must make a Fortitude save (DC 10 + 1/2 level + Cha mod) or begin coughing uncontrollably. This coughing imposes a -2 penalty to attacks and skill checks and it lasts until the victim leaves the cloud. The dust cloud lasts for 5 minutes.</p><p></p><p><strong>Magma</strong> - Magma para-genasi are touched by the Elemental Plane of Magma (Earth and Fire). They are strong and tough, but they think slowly and uncertainly. +2 Con, +2 Str, -2 Int, -2 Wis. +1 racial bonus vs fire spells and effects, which increases every five levels. Can heat metal 1/day, as a sorcerer of their charcter level. Fire resistance 5. +2 racial bonus to Craft (blacksmithing, weaponsmithing, and armorsmithing) as long as it pertains to metal. Can sense the presense of magma within 100 feet.</p><p></p><p>DN - Can you please put your weapons in your equipment list along with their names and descriptions? Great background. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>GFA - I need weapons, armor, and equipment. Also a fine background. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Remember, in my world all magic items have names. So be sure to add some if you haven't already! Other than that, you guys can start posting immediately. Place yourselves in or arriving at the Drunk Duck Inn. If you checked around town at all, you know they're looking for adventurers, and if you managed to talk to Andon (the half-elf at the Adventurer's Guild) and he ascertained you were legitimate, he might have told you about Elexia, Draxiksus, and Gaoi going to the Inn. Shar might have met Gadjo in her travels, which means she might be easily able to work him out of the story mentioning the fact that "he's not cut out for adventuring" or something.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1627913, member: 4441"] Ok, small considerations for both DN and GFA. I have made modifications to the genasi in Low'verok, so here are my versions of the smoke and magma genasi. [B]Smoke[/B] - Smoke para-genasi are touched by the Elemental Plane of Smoke (Fire and Air). They are naturally quick and intelligent, but often unpleasant. +2 Dex, +2 Int, -2 Cha. +1 racial bonus vs smoke and cloud-type effects, which increases every five levels. They do not have to breathe. +2 to Hide checks when trying to hide in shadows or darkness, +2 to Move Silently checks. Smoke Sight (can see through smoke 120’). Can create a smoke cloud 1/day - the para-genasi can create, 1/day, a 20-foot radius cloud of dust centered on himself. This cloud grants concealment, granting a 20% miss chance to any creature more than 5 ft. away from another within the cloud, and all creatures except the dust-para-genasi must make a Fortitude save (DC 10 + 1/2 level + Cha mod) or begin coughing uncontrollably. This coughing imposes a -2 penalty to attacks and skill checks and it lasts until the victim leaves the cloud. The dust cloud lasts for 5 minutes. [B]Magma[/B] - Magma para-genasi are touched by the Elemental Plane of Magma (Earth and Fire). They are strong and tough, but they think slowly and uncertainly. +2 Con, +2 Str, -2 Int, -2 Wis. +1 racial bonus vs fire spells and effects, which increases every five levels. Can heat metal 1/day, as a sorcerer of their charcter level. Fire resistance 5. +2 racial bonus to Craft (blacksmithing, weaponsmithing, and armorsmithing) as long as it pertains to metal. Can sense the presense of magma within 100 feet. DN - Can you please put your weapons in your equipment list along with their names and descriptions? Great background. :) GFA - I need weapons, armor, and equipment. Also a fine background. :) Remember, in my world all magic items have names. So be sure to add some if you haven't already! Other than that, you guys can start posting immediately. Place yourselves in or arriving at the Drunk Duck Inn. If you checked around town at all, you know they're looking for adventurers, and if you managed to talk to Andon (the half-elf at the Adventurer's Guild) and he ascertained you were legitimate, he might have told you about Elexia, Draxiksus, and Gaoi going to the Inn. Shar might have met Gadjo in her travels, which means she might be easily able to work him out of the story mentioning the fact that "he's not cut out for adventuring" or something. [/QUOTE]
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