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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1556800" data-attributes="member: 4441"><p>*Gryxas, as you walk in the door, the tamborine-playing bard is performing an oddly compelling beat, along with some exotic chanting and intertwining melodies. Making your way up to the bar, you order some weak ale. You notice that everyone keeps a grip on their mug, as any mug that is left unattended is snatched away by the duck and drank. It apparently can even grasp the big handles of the mugs to scoot them away from their owners. Any leftover drink goes into the "duck's mug" in the middle of the bar, an oversized mug whimsically painted with tipsy water fowl.*</p><p></p><p>*Gadjo, as you play your music, a particularly graceful dwarf comes into the Drunk Duck. He raises an eyebrow at the mascot, but sits down with an ale, looking cautiously around the room. He looks a far cut above the usual clientelle of sailors, tradesmen, thieves, and other street trash, and looks like he could handle himself in a fight.*</p><p></p><p>~~~</p><p></p><p>*Elexia rushes forward, Laylyn fluttering to her shoulder, to heal Draxiksus. She places her hands on the lizardman's burn marks, and he feels almost as if tiny little hatchling's hands are helping to push the wounds closed. It feels almost entirely better now.*</p><p></p><p>*That small crisis averted, the party can continue their journey down to Gajin. Several days later, finally reaching the end of Skord's Swamp, and entering mildly drier land, they reach their destination. Gajin is not the nicest of cities, it is very squalid in some areas, and crime is a constant problem. However, you were hired to bring healing herbs here, and that you did.*</p><p></p><p>*You roll the wagons (Skord's treasure wrapped and covered with canvas to avoid flashing your wealth about) to the Healer's Guild. Healer Embracon, and she has a broad smile on her face.*</p><p></p><p>"You made excellent time! I'm so glad, we really needed these," she says cheerfully, helping you unload them. "And here's you pay, as promised, one hundred fifty gold apiece. I'll be putting a recommendation in with the Adventurer's Guild for you too."</p><p></p><p>*Your pay comes in small leather bags, tied with a red-dyed cord. Heading over to the Adventurer's Guild, you can tell them of your latest exploits, so that they can keep track of the kinds of things you're good at. When you start talking about Skord, the old half-elf at the counter takes you into a back room to get your story.*</p><p></p><p>"You ended up killing <em>Skord?!</em>" he says his eyes wide with shock. "How did that happen, exactly?"</p><p></p><p>[OOC - Just trying to move the plot along]</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1556800, member: 4441"] *Gryxas, as you walk in the door, the tamborine-playing bard is performing an oddly compelling beat, along with some exotic chanting and intertwining melodies. Making your way up to the bar, you order some weak ale. You notice that everyone keeps a grip on their mug, as any mug that is left unattended is snatched away by the duck and drank. It apparently can even grasp the big handles of the mugs to scoot them away from their owners. Any leftover drink goes into the "duck's mug" in the middle of the bar, an oversized mug whimsically painted with tipsy water fowl.* *Gadjo, as you play your music, a particularly graceful dwarf comes into the Drunk Duck. He raises an eyebrow at the mascot, but sits down with an ale, looking cautiously around the room. He looks a far cut above the usual clientelle of sailors, tradesmen, thieves, and other street trash, and looks like he could handle himself in a fight.* ~~~ *Elexia rushes forward, Laylyn fluttering to her shoulder, to heal Draxiksus. She places her hands on the lizardman's burn marks, and he feels almost as if tiny little hatchling's hands are helping to push the wounds closed. It feels almost entirely better now.* *That small crisis averted, the party can continue their journey down to Gajin. Several days later, finally reaching the end of Skord's Swamp, and entering mildly drier land, they reach their destination. Gajin is not the nicest of cities, it is very squalid in some areas, and crime is a constant problem. However, you were hired to bring healing herbs here, and that you did.* *You roll the wagons (Skord's treasure wrapped and covered with canvas to avoid flashing your wealth about) to the Healer's Guild. Healer Embracon, and she has a broad smile on her face.* "You made excellent time! I'm so glad, we really needed these," she says cheerfully, helping you unload them. "And here's you pay, as promised, one hundred fifty gold apiece. I'll be putting a recommendation in with the Adventurer's Guild for you too." *Your pay comes in small leather bags, tied with a red-dyed cord. Heading over to the Adventurer's Guild, you can tell them of your latest exploits, so that they can keep track of the kinds of things you're good at. When you start talking about Skord, the old half-elf at the counter takes you into a back room to get your story.* "You ended up killing [i]Skord?![/i]" he says his eyes wide with shock. "How did that happen, exactly?" [OOC - Just trying to move the plot along] [/QUOTE]
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