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<blockquote data-quote="wlmartin" data-source="post: 6521621" data-attributes="member: 6679380"><p>I really love the ideas put forward but on reflection I realize that it just might be too much home brew to take water out of the campaign as much as I am.</p><p></p><p>Like has been said, water is so integral to what we see as life that unless I remove the need for it, fudging the use of it just creates more problems than it's worth.</p><p></p><p>After all, if I remove air but then have people breathing from pouches with magical air, it's interesting but d&d has so many ways of being interesting that I don't need to hamstring myself so much.</p><p></p><p>My plan instead is to keep with a desert world but put water underground.</p><p>It still restricts the availability somewhat, it does keep my world as I want it free from rain and overland water sources like rivers and lakes.</p><p></p><p>It also does create the need for people to be studious about where they get water from. Not every overland area is going to hold a water source nearby but likely settlements will be built on the top of areas that allow wells to keep a constant flow of water in </p><p></p><p>This also gives me opportunities for underground encounters and different Eco systems and monster groups than the sandy world would bring. I may not take that idea too far and just leave it as a (dig down get water) resource</p><p></p><p>It also means I don't have to cripple the water elements or spells that create water.</p><p></p><p>Thanks for all the ideas</p></blockquote><p></p>
[QUOTE="wlmartin, post: 6521621, member: 6679380"] I really love the ideas put forward but on reflection I realize that it just might be too much home brew to take water out of the campaign as much as I am. Like has been said, water is so integral to what we see as life that unless I remove the need for it, fudging the use of it just creates more problems than it's worth. After all, if I remove air but then have people breathing from pouches with magical air, it's interesting but d&d has so many ways of being interesting that I don't need to hamstring myself so much. My plan instead is to keep with a desert world but put water underground. It still restricts the availability somewhat, it does keep my world as I want it free from rain and overland water sources like rivers and lakes. It also does create the need for people to be studious about where they get water from. Not every overland area is going to hold a water source nearby but likely settlements will be built on the top of areas that allow wells to keep a constant flow of water in This also gives me opportunities for underground encounters and different Eco systems and monster groups than the sandy world would bring. I may not take that idea too far and just leave it as a (dig down get water) resource It also means I don't have to cripple the water elements or spells that create water. Thanks for all the ideas [/QUOTE]
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