Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
World of Sand
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="wlmartin" data-source="post: 6523350" data-attributes="member: 6679380"><p>I had some further thoughts, now have a rough template for the socio-dynamic of the region as follows (which fits in with waterstone somewhat)</p><p>- The world was once a normal material plane but a devastation occurred that sent everything into a sand world</p><p>- The world will be mostly sand but likely the settled areas will be in barren locations where the ground is less sandy and more rocky. I will justify settling in these areas because they are the lowest elevation (as higher you go, more sand you get) and thus closer to the underground water</p><p>- As said above, all water is underground in deep, deep down functioning like an aquifer. You can well down to it or there are areas where it is closer to the surface (and these are where settlements or wild fauna are found more often)</p><p>- I am including the sand-people race (Acertari (sp?)) as well as the Desert Goblins.</p><p>- There is no wood, this will create problems with building but the sand people will solve this will a part-sand/part crystal solution that creates a wood like material (this is something i am still figuring out)</p><p>- Dwarves will provide metal, they follow the typical dwarf model and live in whatever mountains there are, keeping to themselves</p><p>- Gnomes will be the traders, living nomadicly and acting as go betweens (likely controlling the sand/air transportation as part of their remit)</p><p>- Humans will be as humans usually are, the adaptable breed-like-bunnies race that takes up the most space</p><p>- Elves will be interesting, they will have retreated into cloud cities (on big rock motes in the sky) and they manufacture waterstone from magic thus creating an unending water source for themselves (allowing them to remain Xenophobic if they choose) as well as a tradeable resource</p><p>- No Half-Orcs</p><p>- Potentially some Half-elves but i want to reduce the half-breed in the game and simply replace half-elves or half-orcs with other races if i can</p><p>- Thinking about a Goliath Type</p><p>- Thinking about a snake/Yuanti and/or Lizardman type</p><p>- <strong>EDIT </strong>: In addition, water will still be traded (be it in barrels or in waterstone from the Elves) but it won't be a currency as that creates all sorts of issues i would just rather avoid. Instead it will be a trade good like food and depending on the need for it within the story, could well involve water merchants needing to be escorted or a theft of water. Waterstone by comparison will be a luxury, perhaps even a higher quality (like spring water) and although it will be traded, it wont constitute the majority of the economic model since Waterstone will be kept within the elven borders and they only trade for the small bits they want (bit of metal or such)</p><p>- Furthermore, this could evolve into a story dynamic where some elves provide waterstone creation as a service (esentialy just NPCs that convert spells into waterstone, much like a spellcaster NPC converts spells into gold as a service to others)</p><p></p><p>The rest will roll as you expect</p><p>Small settlements, seperated by vast seas of sand, conflict exists (often around sources of water or food) but due to the difficulty in maintaining an army across the desert, peace is a lot easier to maintain than war</p><p></p><p>Likely take a lot of the heat management, spells, feats, monsters etc from Sandstorm</p><p></p><p>POSSIBLY, removing gods and replacing with a faith system (where I can assign domains based on organizational focus rather than a guy in the sky giving spells) and i am on the fence with this as it pivots on if i want the plane to be closed to outsiders (demons, angels, celestials, devils) or open, perhaps they dont care about the world at all or anymoer</p><p></p><p>Still up in the air</p><p></p><p>Possibly build in a history that involves giants</p></blockquote><p></p>
[QUOTE="wlmartin, post: 6523350, member: 6679380"] I had some further thoughts, now have a rough template for the socio-dynamic of the region as follows (which fits in with waterstone somewhat) - The world was once a normal material plane but a devastation occurred that sent everything into a sand world - The world will be mostly sand but likely the settled areas will be in barren locations where the ground is less sandy and more rocky. I will justify settling in these areas because they are the lowest elevation (as higher you go, more sand you get) and thus closer to the underground water - As said above, all water is underground in deep, deep down functioning like an aquifer. You can well down to it or there are areas where it is closer to the surface (and these are where settlements or wild fauna are found more often) - I am including the sand-people race (Acertari (sp?)) as well as the Desert Goblins. - There is no wood, this will create problems with building but the sand people will solve this will a part-sand/part crystal solution that creates a wood like material (this is something i am still figuring out) - Dwarves will provide metal, they follow the typical dwarf model and live in whatever mountains there are, keeping to themselves - Gnomes will be the traders, living nomadicly and acting as go betweens (likely controlling the sand/air transportation as part of their remit) - Humans will be as humans usually are, the adaptable breed-like-bunnies race that takes up the most space - Elves will be interesting, they will have retreated into cloud cities (on big rock motes in the sky) and they manufacture waterstone from magic thus creating an unending water source for themselves (allowing them to remain Xenophobic if they choose) as well as a tradeable resource - No Half-Orcs - Potentially some Half-elves but i want to reduce the half-breed in the game and simply replace half-elves or half-orcs with other races if i can - Thinking about a Goliath Type - Thinking about a snake/Yuanti and/or Lizardman type - [B]EDIT [/B]: In addition, water will still be traded (be it in barrels or in waterstone from the Elves) but it won't be a currency as that creates all sorts of issues i would just rather avoid. Instead it will be a trade good like food and depending on the need for it within the story, could well involve water merchants needing to be escorted or a theft of water. Waterstone by comparison will be a luxury, perhaps even a higher quality (like spring water) and although it will be traded, it wont constitute the majority of the economic model since Waterstone will be kept within the elven borders and they only trade for the small bits they want (bit of metal or such) - Furthermore, this could evolve into a story dynamic where some elves provide waterstone creation as a service (esentialy just NPCs that convert spells into waterstone, much like a spellcaster NPC converts spells into gold as a service to others) The rest will roll as you expect Small settlements, seperated by vast seas of sand, conflict exists (often around sources of water or food) but due to the difficulty in maintaining an army across the desert, peace is a lot easier to maintain than war Likely take a lot of the heat management, spells, feats, monsters etc from Sandstorm POSSIBLY, removing gods and replacing with a faith system (where I can assign domains based on organizational focus rather than a guy in the sky giving spells) and i am on the fence with this as it pivots on if i want the plane to be closed to outsiders (demons, angels, celestials, devils) or open, perhaps they dont care about the world at all or anymoer Still up in the air Possibly build in a history that involves giants [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World of Sand
Top