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<blockquote data-quote="wlmartin" data-source="post: 6525735" data-attributes="member: 6679380"><p>Thanks and yes I know, if I get the obvious questions answered (where do I eat, drink) then the more nuanced questions (like how does the specific elements of the ecology work) I can use some artistic license for</p><p></p><p>Good idea on the fungal wood, I can likely create some cactus like to replace wood</p><p></p><p>One idea I had was to create a group called formers. Elves who used advanced magic to terraform barren land to arable land. They then guard this ability and the more prosperous cities are ones that the elf formers have aided</p><p></p><p>This is something I am not 100% on since once I start creating these oasis cities with farmland, trees, Arable ground etc using this magic, what effect does this have on the overall ecology, how does this area stay sand free and is irrigation strong enough to protect food grown.</p><p></p><p>I then came to the realisation that it's shoehorning in easy food to my waste world. I'd have to explain too much and by the time I have tweaked it, I might as well just made it how I initially wanted</p><p></p><p>All barren lands</p><p>Water comes from some random oasis, springs or underwater sources</p><p>Food comes from desert grown fruits, veg that can handle tuff heat and just need some mild irrigation. </p><p></p><p>Waterstone will likely still exist but as a technology to condense water for easy transport</p><p></p><p>I am looking to create a story arc involving the sand shapers and the walkers of the waste. It will be a power struggle that should give me some mileage for adventures</p><p></p><p>It will be very point of light driven. Each settlement is safe harbour. You get food and water in these settlements and by travelling further away from them you risk the dangers of the wasteland. </p><p></p><p>Will you get attacked by undead seeking out your water?</p><p>Will a sand worm devour you?</p><p>Will you get lost in the featureless sand dunes?</p><p>Will the heat or dehydration get you?</p><p></p><p>So why would anyone travel away from safety?</p><p>Adventure ... Lost cities and tombs, abandoned settlements, epic monsters are all a risk but the reward comes from what you can discover in these places and since the fear of visiting them is quite obvious, there is little competition for adventure</p><p></p><p>The great thing for me is that I can just take a blank map, wave around my hand and point to instantly produce an adventure location. </p><p></p><p>The wastes aren't really mapped well, some key locations are mapped but these maps are often either rare to find or in the memory of guides who can take you there for a fee</p><p></p><p>Inventing locations will be very easy and you can explain so much with the assistance of the terrain as to why no one has found it before</p><p></p><p>I am hoping to keep it all desert themed, reskinned mainstream monsters as desert equivalent and use the many available already</p><p></p><p>Now I have my high concept, I need to start drilling down to the classes, races, countries, culture etc... But that's what obsidian portal is for</p><p></p><p>Thanks all</p></blockquote><p></p>
[QUOTE="wlmartin, post: 6525735, member: 6679380"] Thanks and yes I know, if I get the obvious questions answered (where do I eat, drink) then the more nuanced questions (like how does the specific elements of the ecology work) I can use some artistic license for Good idea on the fungal wood, I can likely create some cactus like to replace wood One idea I had was to create a group called formers. Elves who used advanced magic to terraform barren land to arable land. They then guard this ability and the more prosperous cities are ones that the elf formers have aided This is something I am not 100% on since once I start creating these oasis cities with farmland, trees, Arable ground etc using this magic, what effect does this have on the overall ecology, how does this area stay sand free and is irrigation strong enough to protect food grown. I then came to the realisation that it's shoehorning in easy food to my waste world. I'd have to explain too much and by the time I have tweaked it, I might as well just made it how I initially wanted All barren lands Water comes from some random oasis, springs or underwater sources Food comes from desert grown fruits, veg that can handle tuff heat and just need some mild irrigation. Waterstone will likely still exist but as a technology to condense water for easy transport I am looking to create a story arc involving the sand shapers and the walkers of the waste. It will be a power struggle that should give me some mileage for adventures It will be very point of light driven. Each settlement is safe harbour. You get food and water in these settlements and by travelling further away from them you risk the dangers of the wasteland. Will you get attacked by undead seeking out your water? Will a sand worm devour you? Will you get lost in the featureless sand dunes? Will the heat or dehydration get you? So why would anyone travel away from safety? Adventure ... Lost cities and tombs, abandoned settlements, epic monsters are all a risk but the reward comes from what you can discover in these places and since the fear of visiting them is quite obvious, there is little competition for adventure The great thing for me is that I can just take a blank map, wave around my hand and point to instantly produce an adventure location. The wastes aren't really mapped well, some key locations are mapped but these maps are often either rare to find or in the memory of guides who can take you there for a fee Inventing locations will be very easy and you can explain so much with the assistance of the terrain as to why no one has found it before I am hoping to keep it all desert themed, reskinned mainstream monsters as desert equivalent and use the many available already Now I have my high concept, I need to start drilling down to the classes, races, countries, culture etc... But that's what obsidian portal is for Thanks all [/QUOTE]
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