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<blockquote data-quote="WizarDru" data-source="post: 1869440" data-attributes="member: 151"><p>You shouldn't, really. I'm certainly not going to try and convince you...heck, I'm not planning on getting it, myself. I just thought the movie was a cool visualization of the World of Warcraft, showing different races and classes.</p><p> </p><p> Different MMORPGs have different things to offer. I remember playing Asheron's Call for several years, and one of the cool things was how players got into the story, sometimes. During one monthly event, a dungeon rose out of the desert sands, with a powerful crystal at the bottom. The crystal could be destroyed, but would inadvertantly release a creature that would wreak havoc on the gameworld in ensuing months. It took players a while to notice this, and 2 out of the 8 servers cleared the path and found out the hard way (as designed).</p><p> </p><p> However, when the community begain sharing the news of this new quest, adventuring guilds formed up and began defending the crystals, to try and prevent other players from completing the quest. The dungeon was a Player-vs-Player dungeon, so it was generally viewed as good players versus evil one. One server held out until the last 24 hours of the event...but eventually all of them fell. But it was exciting (for the developers, too, as they hadn't forseen such an event) to watch players try to alter the course of events. MMORPGs have a lot of appeal...although I've always, historically, ended up playing with people I know, somewhat defeating the purpose, I suppose.</p><p> </p><p> Right now, CoH is all the rage for most of my friends.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1869440, member: 151"] You shouldn't, really. I'm certainly not going to try and convince you...heck, I'm not planning on getting it, myself. I just thought the movie was a cool visualization of the World of Warcraft, showing different races and classes. Different MMORPGs have different things to offer. I remember playing Asheron's Call for several years, and one of the cool things was how players got into the story, sometimes. During one monthly event, a dungeon rose out of the desert sands, with a powerful crystal at the bottom. The crystal could be destroyed, but would inadvertantly release a creature that would wreak havoc on the gameworld in ensuing months. It took players a while to notice this, and 2 out of the 8 servers cleared the path and found out the hard way (as designed). However, when the community begain sharing the news of this new quest, adventuring guilds formed up and began defending the crystals, to try and prevent other players from completing the quest. The dungeon was a Player-vs-Player dungeon, so it was generally viewed as good players versus evil one. One server held out until the last 24 hours of the event...but eventually all of them fell. But it was exciting (for the developers, too, as they hadn't forseen such an event) to watch players try to alter the course of events. MMORPGs have a lot of appeal...although I've always, historically, ended up playing with people I know, somewhat defeating the purpose, I suppose. Right now, CoH is all the rage for most of my friends. [/QUOTE]
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