Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
World of Warcraft killed our gaming group!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 2953836" data-attributes="member: 151"><p>This is not a function of the game, but a function of the players, IMHO.</p><p></p><p>Of my current group of seven regular players, five of them play CoH/CoV. Two of them play WoW. Three of them played EQII (but grew tired of it quickly) and five of them played the first EQ for years, even as four of us played AC for years. I myself am a heavy player of CoH/CoV and used to play AC, though I considered WoW, I opted for CoH instead.</p><p></p><p>Our D&D game has been uninterupted for six years. It takes priority over any and all online games. On one occasion, a player actually carried a pager so he could be notified when an Epic spawn in EQ...but he still showed up at the game. I didn't see a problem with it then and I don't see a problem with it now. He's one of my most dedicated players and a good friend. </p><p></p><p>I think part of the problem with the game you were in (and the reason that it disintegrated) is that you weren't really friends with the other players, from the sound of it. D&D is a social activity, and that counts for as much as the actual game itself, IMHO. If we digress for five minutes into talking about our kids or the latest video game or politics or which flavor of Ben and Jerry's is the best or whether 15 year-old Balvenie is markedly better than 10 year-old Balvenie....that's fine. We're there to game, but we're not ONLY there to game.</p><p></p><p>CoH and WoW provide fundementally different experiences from D&D....but that's not bad. In the same way that I enjoy Settlers of Catan differently from Mercenaries differently from D&D. They are all different games that bring different things to the table. Some days you want to battle a deposed Suel Emperor in the Deep Ethereal...other days you just want to beat the snot out of a giant squid. Each offers it's own rewards. You might look at a WoW raid (which I've never been on, btw) and see a boring tactical exercise in repitition....others see it as a well-honed team executing a plan against tough odds in concert like a finely-tuned instrument. You could look at an MMORPG and see a lack of role-playing, while I could look at it and see a sandbox where players invent their own social systems and constructs in-game.</p><p></p><p>There's a great screenshot that someone put up in their blog of visiting a large church in WoW as part of a simple quest. When he entered, he found a number of people being indoctrinated into a guild in an elaborate ceremony with the guild elders, with them kneeling and being given tabards and so forth. Does WoW or NWN or any number of games offer the same host of options and breadth of variety? No, they don't. But Whizbang Dustyboots point was that most RPGs don't really offer that either, when you get down to it. The potential exists, certainly...but I don't know many folks who had really radically different experiences of the Forge of Fury or Hidden Shrine of Tamoachan, for example. Even in a homebrew game, there is a certain degree of verisimilitude that has to give way for game to proceed. Splitting the party, for example, is possible, but generally impractical for any reasonable length of time. The walls are in different places, but there ARE walls. That's why we have rules. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>All of which ignores the possibility that maybe they just don't enjoy D&D as much as you do. It's entirely possible that, after playing D&D for a long time, they find that they get more bang for their entertainment buck playing WoW...or maybe they'll burn out on that too, eventually, and then return to D&D. Or move on to something else. Like Sands in the Hourglass, these are the Days of our Games.....</p></blockquote><p></p>
[QUOTE="WizarDru, post: 2953836, member: 151"] This is not a function of the game, but a function of the players, IMHO. Of my current group of seven regular players, five of them play CoH/CoV. Two of them play WoW. Three of them played EQII (but grew tired of it quickly) and five of them played the first EQ for years, even as four of us played AC for years. I myself am a heavy player of CoH/CoV and used to play AC, though I considered WoW, I opted for CoH instead. Our D&D game has been uninterupted for six years. It takes priority over any and all online games. On one occasion, a player actually carried a pager so he could be notified when an Epic spawn in EQ...but he still showed up at the game. I didn't see a problem with it then and I don't see a problem with it now. He's one of my most dedicated players and a good friend. I think part of the problem with the game you were in (and the reason that it disintegrated) is that you weren't really friends with the other players, from the sound of it. D&D is a social activity, and that counts for as much as the actual game itself, IMHO. If we digress for five minutes into talking about our kids or the latest video game or politics or which flavor of Ben and Jerry's is the best or whether 15 year-old Balvenie is markedly better than 10 year-old Balvenie....that's fine. We're there to game, but we're not ONLY there to game. CoH and WoW provide fundementally different experiences from D&D....but that's not bad. In the same way that I enjoy Settlers of Catan differently from Mercenaries differently from D&D. They are all different games that bring different things to the table. Some days you want to battle a deposed Suel Emperor in the Deep Ethereal...other days you just want to beat the snot out of a giant squid. Each offers it's own rewards. You might look at a WoW raid (which I've never been on, btw) and see a boring tactical exercise in repitition....others see it as a well-honed team executing a plan against tough odds in concert like a finely-tuned instrument. You could look at an MMORPG and see a lack of role-playing, while I could look at it and see a sandbox where players invent their own social systems and constructs in-game. There's a great screenshot that someone put up in their blog of visiting a large church in WoW as part of a simple quest. When he entered, he found a number of people being indoctrinated into a guild in an elaborate ceremony with the guild elders, with them kneeling and being given tabards and so forth. Does WoW or NWN or any number of games offer the same host of options and breadth of variety? No, they don't. But Whizbang Dustyboots point was that most RPGs don't really offer that either, when you get down to it. The potential exists, certainly...but I don't know many folks who had really radically different experiences of the Forge of Fury or Hidden Shrine of Tamoachan, for example. Even in a homebrew game, there is a certain degree of verisimilitude that has to give way for game to proceed. Splitting the party, for example, is possible, but generally impractical for any reasonable length of time. The walls are in different places, but there ARE walls. That's why we have rules. :) All of which ignores the possibility that maybe they just don't enjoy D&D as much as you do. It's entirely possible that, after playing D&D for a long time, they find that they get more bang for their entertainment buck playing WoW...or maybe they'll burn out on that too, eventually, and then return to D&D. Or move on to something else. Like Sands in the Hourglass, these are the Days of our Games..... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
World of Warcraft killed our gaming group!
Top