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'World of Warcraft' Lost 1 Million Gamers in Three Months. Is It Over?
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<blockquote data-quote="ComradeGnull" data-source="post: 5984623" data-attributes="member: 6685694"><p>Hm, I had the opposite experience. The streamlined travel and very limited need to ever eat or drink while questing or running instances made the game feel less immersive to me and was a factor in me dropping my sub. I had the same complaint about Warhammer Online- the teleport-style travel from one region to the next made it feel less like I was exploring a real world, and more like I was warping from level to level in an arcade game.</p><p></p><p>Just illustrates how hard it is to get designing a MMO right- which explains why WoW will be around for a while, as they've gotten a lot closer to satisying the masses than anything before or since.</p></blockquote><p></p>
[QUOTE="ComradeGnull, post: 5984623, member: 6685694"] Hm, I had the opposite experience. The streamlined travel and very limited need to ever eat or drink while questing or running instances made the game feel less immersive to me and was a factor in me dropping my sub. I had the same complaint about Warhammer Online- the teleport-style travel from one region to the next made it feel less like I was exploring a real world, and more like I was warping from level to level in an arcade game. Just illustrates how hard it is to get designing a MMO right- which explains why WoW will be around for a while, as they've gotten a lot closer to satisying the masses than anything before or since. [/QUOTE]
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'World of Warcraft' Lost 1 Million Gamers in Three Months. Is It Over?
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