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World of Warcraft: Midnight
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<blockquote data-quote="Ruin Explorer" data-source="post: 9866980" data-attributes="member: 18"><p>I guess my issue is more that, if I want to play a solo/small (i.e. less than 5) group game, even an online MP with progression one, WoW is roundly beaten as a fun experience by dozens to hundreds of games (possibly thousands).</p><p></p><p>To me it's a classic case of Blizzard's "You think you want it, but you don't!". Like, I thought delves would be amazing. But they were mostly really tedious. Everything has way too many HP to be fun or interesting, and you're not in much danger of death if you play well, but equally, you're often one slight slip-up from death (or worse, a slow death-spiral), but in like a weirdly boring way, like the mistake which gets you won't be a tactical error, an error because you didn't understand or underestimated something, it'll be that because the fight with the boss has so far taken literally 6 minutes, you forgot to, or were just very slightly late to press the correct button on this, the fifteenth time the boss uses the exact same attack you have to defeat in the exact same way.</p><p></p><p>I do see Blizzard may finally be doing what I long suggested, which is to have a "hard mode" for the world (rather than just dungeons/delves/raids), but now I'm wondering if I'll feel the same way about that!</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9866980, member: 18"] I guess my issue is more that, if I want to play a solo/small (i.e. less than 5) group game, even an online MP with progression one, WoW is roundly beaten as a fun experience by dozens to hundreds of games (possibly thousands). To me it's a classic case of Blizzard's "You think you want it, but you don't!". Like, I thought delves would be amazing. But they were mostly really tedious. Everything has way too many HP to be fun or interesting, and you're not in much danger of death if you play well, but equally, you're often one slight slip-up from death (or worse, a slow death-spiral), but in like a weirdly boring way, like the mistake which gets you won't be a tactical error, an error because you didn't understand or underestimated something, it'll be that because the fight with the boss has so far taken literally 6 minutes, you forgot to, or were just very slightly late to press the correct button on this, the fifteenth time the boss uses the exact same attack you have to defeat in the exact same way. I do see Blizzard may finally be doing what I long suggested, which is to have a "hard mode" for the world (rather than just dungeons/delves/raids), but now I'm wondering if I'll feel the same way about that! [/QUOTE]
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