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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9873575" data-attributes="member: 11760"><p>My wife and I did the Prey system this weekend. It's a mixed bag.</p><p></p><p>It does <em>not </em>feel like hunting, since it's very clear you're maxing out an invisible bar (depicted as a crystal that gets redder and redder) through several stages before, effectively, an extra world quest appears on your map to let you go fight the guy and finish the hunt.</p><p></p><p>And your enemy shows up multiple times during that process, ambushing you before being driven off, typically while you're in the middle of fighting something else.</p><p></p><p>The rewards are a mixed bag -- I can't see ever wanting to use the decor you get for doing this -- but the mounts are good, the cosmetics aren't bad, and you get a loot chest with good gear for the first few prey missions you do each week (do the hard ones first, for best loot). This will also apparently add to your gear slots in the weekly vault, which is also nice.</p><p></p><p>However, this is also something you just turn on as an extra layer atop of doing your weekly quests and world quests, rather than being a standalone activity (in fact, you can't complete your prey bar without doing extra activities). So considered in that light, it makes all of those other events more interesting, because you have an NPC villain periodically pop out and attack you while you're performing other tasks. And that's fun.</p><p></p><p>That said, the aesthetic around all of this is weird, with the quest giver being a giant creep who seems like he might be getting off sexually on all of this. And even if not, he's definitely a villain himself whom we're going to want to stab by the end of the expansion.</p><p></p><p>I suspect we'll get an evolution of this without the weirdness (seriously, Alastor is extremely strange and unpleasant) in future expansions as a bonus hard mode feature.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9873575, member: 11760"] My wife and I did the Prey system this weekend. It's a mixed bag. It does [I]not [/I]feel like hunting, since it's very clear you're maxing out an invisible bar (depicted as a crystal that gets redder and redder) through several stages before, effectively, an extra world quest appears on your map to let you go fight the guy and finish the hunt. And your enemy shows up multiple times during that process, ambushing you before being driven off, typically while you're in the middle of fighting something else. The rewards are a mixed bag -- I can't see ever wanting to use the decor you get for doing this -- but the mounts are good, the cosmetics aren't bad, and you get a loot chest with good gear for the first few prey missions you do each week (do the hard ones first, for best loot). This will also apparently add to your gear slots in the weekly vault, which is also nice. However, this is also something you just turn on as an extra layer atop of doing your weekly quests and world quests, rather than being a standalone activity (in fact, you can't complete your prey bar without doing extra activities). So considered in that light, it makes all of those other events more interesting, because you have an NPC villain periodically pop out and attack you while you're performing other tasks. And that's fun. That said, the aesthetic around all of this is weird, with the quest giver being a giant creep who seems like he might be getting off sexually on all of this. And even if not, he's definitely a villain himself whom we're going to want to stab by the end of the expansion. I suspect we'll get an evolution of this without the weirdness (seriously, Alastor is extremely strange and unpleasant) in future expansions as a bonus hard mode feature. [/QUOTE]
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