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<blockquote data-quote="ShadowX" data-source="post: 1865949" data-attributes="member: 3720"><p>As a veteran of quite a few MMORPG, I felt that it failed to answer the most pressing question, why play this MMORPG over any other? Of course, by nature of being a Blizzard game they may draw people who have never played an MMORPG and thus are not jaded and this question does not apply. I could not find anything here that was original or fresh over the benchmark of MMORPG, Dark Age of Camelot. WoW only advantage is the benefit of starting fresh compared to the entrenched player base of DAoC. Here are a few things that could use improvement:</p><p>1. More depth in character development and solo/group tactics.</p><p></p><p>2. Better balance of classes.</p><p></p><p>3. Rewards for Alliance vs. Horde war and closer scrutiny of PvP design.</p><p></p><p>4. More high level content, though I base this on others comments as I was only able to get to level 24 in the open beta.</p><p></p><p>5. Either tone down the dungeons or get rid of instances. I have come to dislike the supposedly revolutionary instances, maybe its just poor implementation.</p><p></p><p>Things I liked include: the beautiful graphics, both technically and stylistically, a robust quest system though the quality varies, and high level of polish even before release.</p></blockquote><p></p>
[QUOTE="ShadowX, post: 1865949, member: 3720"] As a veteran of quite a few MMORPG, I felt that it failed to answer the most pressing question, why play this MMORPG over any other? Of course, by nature of being a Blizzard game they may draw people who have never played an MMORPG and thus are not jaded and this question does not apply. I could not find anything here that was original or fresh over the benchmark of MMORPG, Dark Age of Camelot. WoW only advantage is the benefit of starting fresh compared to the entrenched player base of DAoC. Here are a few things that could use improvement: 1. More depth in character development and solo/group tactics. 2. Better balance of classes. 3. Rewards for Alliance vs. Horde war and closer scrutiny of PvP design. 4. More high level content, though I base this on others comments as I was only able to get to level 24 in the open beta. 5. Either tone down the dungeons or get rid of instances. I have come to dislike the supposedly revolutionary instances, maybe its just poor implementation. Things I liked include: the beautiful graphics, both technically and stylistically, a robust quest system though the quality varies, and high level of polish even before release. [/QUOTE]
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