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<blockquote data-quote="Pielorinho" data-source="post: 1866838" data-attributes="member: 259"><p><strong>ShadowX</strong>, admittedly I haven't played any MMORPGs before, unless you count the MUSHes and MOOs of the early nineties (which I hated, by the way). However, if you're looking for revolutionary advances in Blizzard titles, you're looking in the wrong place. They don't make revolutionary advances; on the contrary, they're famous for taking a cliched concept and perfecting the snot out of it. I can't address your specific criticisms, since they're rather general, but I can say that I didn't experience any of these areas to be problematic. Course I'm a Blizzard fanboy, so that that with a grain of salt <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p> </p><p><strong>CrusaderX</strong>, the changes since the stress test include:</p><p>-<strong>A durability System</strong>. Armor and weapons now degrade, just as they did in Diablo. You have to pay money to vendors to get them repaired. Blizzard added this in as a money sink: without it, they feared that endlevel players would accumulate a ridiculous amount of cash, and would drive up the prices at the auction house so that new players couldn't possibly afford to buy anything on the open market.</p><p>-<strong>The death penalty</strong>. Capital punishment has been abolished. Ha ha, just kidding! Slaughter of one's enemies is still <em>de rigueur<strong>, </strong></em>of course. No, I mean that you no longer lose experience when you resurrect via the spirit healer. Instead, you take a 25% hit to the durability of all weapons and armor you're wearing or carrying, and you suffer resurrection sickness (a 75% penalty to most stats and abilities) for a length of time dependant on level. If you run back to your corpse, there's no resurrection sickness, and you suffer only a 10% durability penalty.</p><p><strong>-Only two tradeskills per character</strong>. In order to avoid having everyone specialize in every skill, you can only choose two skills per character to learn. You can drop a skill at any time in order to learn a different one, but if you ever decide to resume the first skill, you have to start from scratch. Certain skills--fishing, first aid, and cooking--don't apply to the two-skill limit, meaning anyone can learn them.</p><p>-<strong>Miscellaneous details</strong>. There are now voices for most NPCs, although they're very brief--just greetings and farewells. Every class has talents. Abilities have undergone some changes. </p><p> </p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 1866838, member: 259"] [b]ShadowX[/b], admittedly I haven't played any MMORPGs before, unless you count the MUSHes and MOOs of the early nineties (which I hated, by the way). However, if you're looking for revolutionary advances in Blizzard titles, you're looking in the wrong place. They don't make revolutionary advances; on the contrary, they're famous for taking a cliched concept and perfecting the snot out of it. I can't address your specific criticisms, since they're rather general, but I can say that I didn't experience any of these areas to be problematic. Course I'm a Blizzard fanboy, so that that with a grain of salt :). [b]CrusaderX[/b], the changes since the stress test include: -[b]A durability System[/b]. Armor and weapons now degrade, just as they did in Diablo. You have to pay money to vendors to get them repaired. Blizzard added this in as a money sink: without it, they feared that endlevel players would accumulate a ridiculous amount of cash, and would drive up the prices at the auction house so that new players couldn't possibly afford to buy anything on the open market. -[b]The death penalty[/b]. Capital punishment has been abolished. Ha ha, just kidding! Slaughter of one's enemies is still [i]de rigueur[b], [/b][/i]of course. No, I mean that you no longer lose experience when you resurrect via the spirit healer. Instead, you take a 25% hit to the durability of all weapons and armor you're wearing or carrying, and you suffer resurrection sickness (a 75% penalty to most stats and abilities) for a length of time dependant on level. If you run back to your corpse, there's no resurrection sickness, and you suffer only a 10% durability penalty. [b]-Only two tradeskills per character[/b]. In order to avoid having everyone specialize in every skill, you can only choose two skills per character to learn. You can drop a skill at any time in order to learn a different one, but if you ever decide to resume the first skill, you have to start from scratch. Certain skills--fishing, first aid, and cooking--don't apply to the two-skill limit, meaning anyone can learn them. -[b]Miscellaneous details[/b]. There are now voices for most NPCs, although they're very brief--just greetings and farewells. Every class has talents. Abilities have undergone some changes. Daniel [/QUOTE]
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