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World of Warcraft rant
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<blockquote data-quote="Khairn" data-source="post: 1981546" data-attributes="member: 20153"><p>I disagree with those who are posting and saying that Blizzard could not have anticipated the high sales volume on WoW, and that we need to give them a chance to fix the problem.</p><p></p><p>With hundreds of thousands of applications for entry into closed beta, over 300,000+ players in open beta, over 100,000 in actual pre-orders, and Christmas arriving just after its well publicized launch, how did they NOT figure out that they were going to have huge numbers?</p><p></p><p>Player feedback in Open Beta clearly stated that server lag and stability was an issue. Blizzard heard the early warnings and knew the sales numbers in advance but has been unable to fix the problem. It has now been over 3 months, and do those players who have been impacted by this see any real resolution? Nope.</p><p></p><p>My real problem is that in any other industry, poor performance like this would have generated massive effort and detailed communication with those who have been impacted. I expected alot more from Blizzard. But in the end they've performed worse than almost any other game publisher, with the exception of the fiasco known as Horizons. That one is in a league of their own. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Khairn, post: 1981546, member: 20153"] I disagree with those who are posting and saying that Blizzard could not have anticipated the high sales volume on WoW, and that we need to give them a chance to fix the problem. With hundreds of thousands of applications for entry into closed beta, over 300,000+ players in open beta, over 100,000 in actual pre-orders, and Christmas arriving just after its well publicized launch, how did they NOT figure out that they were going to have huge numbers? Player feedback in Open Beta clearly stated that server lag and stability was an issue. Blizzard heard the early warnings and knew the sales numbers in advance but has been unable to fix the problem. It has now been over 3 months, and do those players who have been impacted by this see any real resolution? Nope. My real problem is that in any other industry, poor performance like this would have generated massive effort and detailed communication with those who have been impacted. I expected alot more from Blizzard. But in the end they've performed worse than almost any other game publisher, with the exception of the fiasco known as Horizons. That one is in a league of their own. :confused: [/QUOTE]
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