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<blockquote data-quote="D+1" data-source="post: 2041432" data-attributes="member: 13654"><p>I kind of doubt that. Although finding the game is an exercise in severe frustration (even just ordering it over the net means an interminable wait for deliver, whereas looking in stores means looking EVERYWHERE for a 50 mile radius) I'm willing to believe Blizzards explanations. Their side of the story is that the demand for the game is extraordinary; the TONS of servers they do have are all overloaded and there isn't yet the ability to migrate characters from high-demand servers to low-demand servers so population levels don't even out naturally; The tons of servers they have were originally PLANNED to go into service in the first place but the unanticipated demand caused those future plans to be greatly accellerated. It makes far more sense that they were simply ignorant of what to expect than that there's some great plot afoot that ostensibly does them good by creating extreme demand that they then refuse to fill, thus piffing people off, and THAT somehow is GOOD for them to piff off their customers. It is, in fact, utterly silly that they would decide specifically to NOT sell them the game, NOT take their money every month for an account, but instead do themselves a favor and just create DEMAND... by not selling anyone ANYthing? Creating demand is good for business - but not if you don't FILL that demand as rapidly as possible.</p><p></p><p>They clearly have both code-related and service issues regarding lag. Even on a "lightly" populated server in non-peak hours I see server-wide lag, localized lag in places like Ironforge and moreso near the AH and bank, a choice of a massive number of servers (I count 88 right now) most of which it seems are very over-populated even without the design related lag issues and still they need more, maybe even half again as many - 120 or more.</p><p></p><p>I tried EQII for a few weeks and dumped it just prior to WOW. I got the sense that they made things more difficult than they had any right or reason to be, mostly in regards to tradeskills. I just found it to feel "elitist", as if maybe by not ever having played the original EQ I just wasn't the sort of player they desiged it for. Finding WHERE things were, how they worked, etc. just got to seem like too much work for very little reward. I nonetheless strongly suspected that if you HAD migrated from EQ to EQII you'd be right at home.</p></blockquote><p></p>
[QUOTE="D+1, post: 2041432, member: 13654"] I kind of doubt that. Although finding the game is an exercise in severe frustration (even just ordering it over the net means an interminable wait for deliver, whereas looking in stores means looking EVERYWHERE for a 50 mile radius) I'm willing to believe Blizzards explanations. Their side of the story is that the demand for the game is extraordinary; the TONS of servers they do have are all overloaded and there isn't yet the ability to migrate characters from high-demand servers to low-demand servers so population levels don't even out naturally; The tons of servers they have were originally PLANNED to go into service in the first place but the unanticipated demand caused those future plans to be greatly accellerated. It makes far more sense that they were simply ignorant of what to expect than that there's some great plot afoot that ostensibly does them good by creating extreme demand that they then refuse to fill, thus piffing people off, and THAT somehow is GOOD for them to piff off their customers. It is, in fact, utterly silly that they would decide specifically to NOT sell them the game, NOT take their money every month for an account, but instead do themselves a favor and just create DEMAND... by not selling anyone ANYthing? Creating demand is good for business - but not if you don't FILL that demand as rapidly as possible. They clearly have both code-related and service issues regarding lag. Even on a "lightly" populated server in non-peak hours I see server-wide lag, localized lag in places like Ironforge and moreso near the AH and bank, a choice of a massive number of servers (I count 88 right now) most of which it seems are very over-populated even without the design related lag issues and still they need more, maybe even half again as many - 120 or more. I tried EQII for a few weeks and dumped it just prior to WOW. I got the sense that they made things more difficult than they had any right or reason to be, mostly in regards to tradeskills. I just found it to feel "elitist", as if maybe by not ever having played the original EQ I just wasn't the sort of player they desiged it for. Finding WHERE things were, how they worked, etc. just got to seem like too much work for very little reward. I nonetheless strongly suspected that if you HAD migrated from EQ to EQII you'd be right at home. [/QUOTE]
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