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World of Whitethorn 1A: The Hamlet of Thumble
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<blockquote data-quote="Messageboard Golem" data-source="post: 2007041" data-attributes="member: 18387"><p>This is a 72-page "adventure setting" that can best be described as a D&D starter kit. It includes a detailed hamlet (58 halflings with full stats), a short adventure (taking PCs from 1st- to 2nd-level), and new rules (3 core classes, 56 spells, 12 magic items, 2 monsters, morale checks, dreams, reputation points, etc). There is also a GM Tips section that is very helpful for beginners and veterans alike.</p><p></p><p>About the adventure... </p><p></p><p>For Good PCs: </p><p>The PCs are sent to the Hamlet of Thumble to find out why the halflings have been unable to pay their taxes to the local lord. They soon discover that evil humanoids are terrorizing the halflings who blame their lord for the lack of protection from the nightly raids. Little do the adventurers know that by helping the halflings they may serve as pawns in a game of politics and war… </p><p></p><p>For Evil PCs: </p><p>The PCs comprise a band of evil humanoid raiders. They have been ordered to steal as much as possible from the hamlet and cause general havoc in the hope that this forces the halflings to leave. The challenge for evil PCs is tougher as the halfling settlement is larger than the evil humanoid one and more sophisticated with a few powerful NPCs. They must know how to avoid these NPCs while doing as much damage as possible. Extra experience points should be given for clever ways to terrorize the halflings into fleeing. It is recommended that for any halfling that flees the hamlet, the PCs receive one-half of the experience points if they had killed it. </p><p></p><p>Two groups of PCs can also work against each other—- one party of good PCs protecting the hamlet and one band of evil PCs raiding it. There is an additional scenario in which two groups of evil PCs, a group of evil humanoid raiders and a group of evil mercenaries, act together to terrorize the halflings.</p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2007041, member: 18387"] This is a 72-page "adventure setting" that can best be described as a D&D starter kit. It includes a detailed hamlet (58 halflings with full stats), a short adventure (taking PCs from 1st- to 2nd-level), and new rules (3 core classes, 56 spells, 12 magic items, 2 monsters, morale checks, dreams, reputation points, etc). There is also a GM Tips section that is very helpful for beginners and veterans alike. About the adventure... For Good PCs: The PCs are sent to the Hamlet of Thumble to find out why the halflings have been unable to pay their taxes to the local lord. They soon discover that evil humanoids are terrorizing the halflings who blame their lord for the lack of protection from the nightly raids. Little do the adventurers know that by helping the halflings they may serve as pawns in a game of politics and war… For Evil PCs: The PCs comprise a band of evil humanoid raiders. They have been ordered to steal as much as possible from the hamlet and cause general havoc in the hope that this forces the halflings to leave. The challenge for evil PCs is tougher as the halfling settlement is larger than the evil humanoid one and more sophisticated with a few powerful NPCs. They must know how to avoid these NPCs while doing as much damage as possible. Extra experience points should be given for clever ways to terrorize the halflings into fleeing. It is recommended that for any halfling that flees the hamlet, the PCs receive one-half of the experience points if they had killed it. Two groups of PCs can also work against each other—- one party of good PCs protecting the hamlet and one band of evil PCs raiding it. There is an additional scenario in which two groups of evil PCs, a group of evil humanoid raiders and a group of evil mercenaries, act together to terrorize the halflings. [/QUOTE]
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