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World of Whitethorn 1A: The Hamlet of Thumble
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<blockquote data-quote="Hairy Minotaur" data-source="post: 2010624" data-attributes="member: 11574"><p>trancejeremy did a wondeful job of a content review, I echo his sentiments and offer this playtest review:</p><p></p><p>This isn't so much a content review as it is a playtest review. I ran my group through this town Sunday night and here are some of the highlights (some spoilers abound).</p><p>The party consists of a human fighter 2nd/level, a gnome fighter 2nd/level, an elven thief 2nd/level, and 1/2 orc cleric of Kord 1st/level. The thief is neutral evil, and plays it as a self-centered, greedy, vindictive elf. The party was traveling on foot after being expelled from a nearby town when they came upon the bridge guarded by Denbel and Randill. The gnome chatted them up and after finding out the town was being besieged by "yappies" decide to go see "Opee" and try to convince him they could handle the problem, for a modest fee. After accepting the elders terms, the party made it's way to the sheriff. After getting nowhere fast with Rillkep, the elf and gnome do a diplomacy, bluff, sense motive team up on him and conclude that the sheriff is an idiot and ill equipped to handle even a thunderstorm, which then causes the cleric to refer to the sheriff as "booger" for the rest of the session. The thief spots Wilby watching the event from afar and sneaks up on him. He fo</p><p>rces Wilby to divulge all that he knows. The thief decides to keep this info to himself and resolves to solve this mystery all by himself once the rest of the group is sleeping that night. He lets him leave after learning that Lotte is deemed the richest town member by everyone (according to Wilby). The rest of the party visits the carpenter before retiring for the evening. The thief slips out around midnight and makes his way across the river just north of Roldo's house. I decide to go ahead and use the Brogy and Drogy encounter, after getting slapped around by the "ogre" the thief ran screaming back to the village only to be attacked by the "yappies" while swimming back. The thief decides to swim north and come ashore beyond Old Roplin's, beaten and bleeding she finds a hiding spot and takes out her potion of cure minor wounds. The rest of the party is awakened by the yell of FIRE! and rush out to see what's what. They see something ablaze in the field between Roldo's and </p><p>Roplin's houses. Think it a diversion they all head out south through the town and run across 3 small figures running back and forth across the street, they call out and give chase but are unable to catch up. they then make their way slowly back to the fire which is almost out and find it to be just a big bonfire. They feel confident in their deduction that it was a diversion, then realize the thief's been missing the whole time. </p><p></p><p>The session ended there and will continue next week. Big helps thus far have been the probable conversation tips, the Brogy and Drogy encounter (I loved this encounter even more so since the thief tried to take it alone, I'm going to love watching the "always exaggerating" thief convince the party that there's a shapechanging ogre in the woods), and the very detailed accounts of each townperson's knowledge and how they all fit into a community. I don't know how Ed pulled that off but it makes the whole village seem "alive"</p><p></p><p>If you're a new DM or if you need a village quick, this is definately the product for you. Every villager is stated out and also has conversation tips for each. Even if you bought this solely for the village and used none of the rest of the product, It would still be worth the $14.99 for the time and effort Ed Cha has saved you.</p><p></p><p>Thanks</p><p>Robert</p></blockquote><p></p>
[QUOTE="Hairy Minotaur, post: 2010624, member: 11574"] trancejeremy did a wondeful job of a content review, I echo his sentiments and offer this playtest review: This isn't so much a content review as it is a playtest review. I ran my group through this town Sunday night and here are some of the highlights (some spoilers abound). The party consists of a human fighter 2nd/level, a gnome fighter 2nd/level, an elven thief 2nd/level, and 1/2 orc cleric of Kord 1st/level. The thief is neutral evil, and plays it as a self-centered, greedy, vindictive elf. The party was traveling on foot after being expelled from a nearby town when they came upon the bridge guarded by Denbel and Randill. The gnome chatted them up and after finding out the town was being besieged by "yappies" decide to go see "Opee" and try to convince him they could handle the problem, for a modest fee. After accepting the elders terms, the party made it's way to the sheriff. After getting nowhere fast with Rillkep, the elf and gnome do a diplomacy, bluff, sense motive team up on him and conclude that the sheriff is an idiot and ill equipped to handle even a thunderstorm, which then causes the cleric to refer to the sheriff as "booger" for the rest of the session. The thief spots Wilby watching the event from afar and sneaks up on him. He fo rces Wilby to divulge all that he knows. The thief decides to keep this info to himself and resolves to solve this mystery all by himself once the rest of the group is sleeping that night. He lets him leave after learning that Lotte is deemed the richest town member by everyone (according to Wilby). The rest of the party visits the carpenter before retiring for the evening. The thief slips out around midnight and makes his way across the river just north of Roldo's house. I decide to go ahead and use the Brogy and Drogy encounter, after getting slapped around by the "ogre" the thief ran screaming back to the village only to be attacked by the "yappies" while swimming back. The thief decides to swim north and come ashore beyond Old Roplin's, beaten and bleeding she finds a hiding spot and takes out her potion of cure minor wounds. The rest of the party is awakened by the yell of FIRE! and rush out to see what's what. They see something ablaze in the field between Roldo's and Roplin's houses. Think it a diversion they all head out south through the town and run across 3 small figures running back and forth across the street, they call out and give chase but are unable to catch up. they then make their way slowly back to the fire which is almost out and find it to be just a big bonfire. They feel confident in their deduction that it was a diversion, then realize the thief's been missing the whole time. The session ended there and will continue next week. Big helps thus far have been the probable conversation tips, the Brogy and Drogy encounter (I loved this encounter even more so since the thief tried to take it alone, I'm going to love watching the "always exaggerating" thief convince the party that there's a shapechanging ogre in the woods), and the very detailed accounts of each townperson's knowledge and how they all fit into a community. I don't know how Ed pulled that off but it makes the whole village seem "alive" If you're a new DM or if you need a village quick, this is definately the product for you. Every villager is stated out and also has conversation tips for each. Even if you bought this solely for the village and used none of the rest of the product, It would still be worth the $14.99 for the time and effort Ed Cha has saved you. Thanks Robert [/QUOTE]
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