Background on the setting, and the players.
The world of Xangrath is an ancient one, forged in the mighty fires of the breath of Narnghul The Mighty Fire Drake. The goddess Alexa then formed the world and breathed life into it, populating the world with her children. Her children named themselves the Marsin, and set about creating a home for themselves on this strange new world. The Marsin learned quickly how to shape the very earth, and quickly carved there homes into the rock and soil of the world. Over many years the Marsin enjoyed a fruitful life, they learned how to grow plants in the harsh sun of the planet and invented ways to irrigate their crops using water that they had found deep in the earth.
Then one day the Marsin dug to far into the earth, they broke into a chamber of onyx. This chamber seemed to suck out all the light around it, even the luminary magic of the Marsin priests failed to provide any light. The Marsin decided to send an exploratory group into the chamber, they equipped their best people with everything they could think they might need. After a brief ceremony to Alexa, the group entered the chamber and was never heard from again. The Marsin grew fearful of what might inhabit the chamber, so they caved in the entrance and forbid any of there people to go near it. Their lives once more became one of building and growing, as generation after generation continued to create new ways of shaping the stone and harvesting the earth. Then one day tragedy struck the peaceful Marsin, their burrows were invaded by men that appeared to be made of shadows. The Marsin named them Rahkir, the Marsin word for nightmare or bad dream. The Rahkir invaded the Marsin halls, and set about killing any and all that they encountered.
The Marsin were ill prepared for the onslaught, and died by the thousands daily. It was at this point that one of the Marsin, a miner by the name of Mavda decided to fight back. He took his Tarn, ( a pickaxe with a small length of chain attached to the handle.) and struck the nearest Rakhir to him. The Rakhir howled in pain and bled a blackish substance that etched the stone it fell on, Mavda grew bolder with his success and rallied others to his side. But this proved to be too late, and too little as the rest of the halls of the Marsin were overwhelmed. This drove the few survivors of the Marsin up to the surface, and into the harsh sun and inhospitable surface lands of Xangrath. The Marsin were relieved to find that the Rakhir would not follow them, it appeared that they did not care for the light of the sun.
The Marsin wandered the barren rock of the surface world for several months, not quite sure of their destination or their fate.
Mavda became their leader, and a priestess named Levite became their spiritual guide. After a few more months travel, they had begun to give up hope of finding a new home. It was then that the Marsin were blessed with the favor of their goddess, that night a rain came and watered the dry soil under their feet.
Also a strange light was seen to descend upon the soil, and it caused the ground to glow with an unearthly light. The next day when the Marsin awoke, a forest had grown were the light had touched the soil. The trees were tall and solid, with huge leaves and fruit born from every branch. The Marsin thanked the goddess Alexa for her gift, and made thier new homes in the branches of the great trees. A few years passed and the Marsin again began to flourish, their numbers grew and they were again blessed with the spark of creativity.
The marsin expanded thier great forest, by transplanting young saplings around the borders of the forest.
Not long afterwards Marsin scouts failed to return from a planting expedition, Mavda took this as a sign that the Rakhir had returned. Mavda began to train his people to defend themselves, again Marsin creativity flourished and the first ranged weapons were created. Armed with this and the Tarn, Mavda and his people readied themsleves for conflict. It wasnt long afterwards that the fight began, however the enemy wasnt what they had expected. The Marsin were assailed by strange humanoids, that looked strangly enough like the Marsin themselves. Except that the invaders skin was a pale white or grey color, and their hair was white instead of the healthy browns of the Marsin people.
The Marsin successfully defended their homes from the new invaders, and were able to study the corpses of there foe.
The priestess Levite made a terrifying discovery, the enemy bore the same tribal tattoo's as they. The corpses also appeared to have been already dead when the Marsin soldiers killed them. Thier flesh was rotted in places, and they stunk of death.
The Marsin decided to reinforce their new homes and set about preparing for further invasion, they fortified every position and trained with great zeal.
Little did they know what was in store for them in the coming months, or just how desperate times would become.
The world of Xangrath is an ancient one, forged in the mighty fires of the breath of Narnghul The Mighty Fire Drake. The goddess Alexa then formed the world and breathed life into it, populating the world with her children. Her children named themselves the Marsin, and set about creating a home for themselves on this strange new world. The Marsin learned quickly how to shape the very earth, and quickly carved there homes into the rock and soil of the world. Over many years the Marsin enjoyed a fruitful life, they learned how to grow plants in the harsh sun of the planet and invented ways to irrigate their crops using water that they had found deep in the earth.
Then one day the Marsin dug to far into the earth, they broke into a chamber of onyx. This chamber seemed to suck out all the light around it, even the luminary magic of the Marsin priests failed to provide any light. The Marsin decided to send an exploratory group into the chamber, they equipped their best people with everything they could think they might need. After a brief ceremony to Alexa, the group entered the chamber and was never heard from again. The Marsin grew fearful of what might inhabit the chamber, so they caved in the entrance and forbid any of there people to go near it. Their lives once more became one of building and growing, as generation after generation continued to create new ways of shaping the stone and harvesting the earth. Then one day tragedy struck the peaceful Marsin, their burrows were invaded by men that appeared to be made of shadows. The Marsin named them Rahkir, the Marsin word for nightmare or bad dream. The Rahkir invaded the Marsin halls, and set about killing any and all that they encountered.
The Marsin were ill prepared for the onslaught, and died by the thousands daily. It was at this point that one of the Marsin, a miner by the name of Mavda decided to fight back. He took his Tarn, ( a pickaxe with a small length of chain attached to the handle.) and struck the nearest Rakhir to him. The Rakhir howled in pain and bled a blackish substance that etched the stone it fell on, Mavda grew bolder with his success and rallied others to his side. But this proved to be too late, and too little as the rest of the halls of the Marsin were overwhelmed. This drove the few survivors of the Marsin up to the surface, and into the harsh sun and inhospitable surface lands of Xangrath. The Marsin were relieved to find that the Rakhir would not follow them, it appeared that they did not care for the light of the sun.
The Marsin wandered the barren rock of the surface world for several months, not quite sure of their destination or their fate.
Mavda became their leader, and a priestess named Levite became their spiritual guide. After a few more months travel, they had begun to give up hope of finding a new home. It was then that the Marsin were blessed with the favor of their goddess, that night a rain came and watered the dry soil under their feet.
Also a strange light was seen to descend upon the soil, and it caused the ground to glow with an unearthly light. The next day when the Marsin awoke, a forest had grown were the light had touched the soil. The trees were tall and solid, with huge leaves and fruit born from every branch. The Marsin thanked the goddess Alexa for her gift, and made thier new homes in the branches of the great trees. A few years passed and the Marsin again began to flourish, their numbers grew and they were again blessed with the spark of creativity.
The marsin expanded thier great forest, by transplanting young saplings around the borders of the forest.
Not long afterwards Marsin scouts failed to return from a planting expedition, Mavda took this as a sign that the Rakhir had returned. Mavda began to train his people to defend themselves, again Marsin creativity flourished and the first ranged weapons were created. Armed with this and the Tarn, Mavda and his people readied themsleves for conflict. It wasnt long afterwards that the fight began, however the enemy wasnt what they had expected. The Marsin were assailed by strange humanoids, that looked strangly enough like the Marsin themselves. Except that the invaders skin was a pale white or grey color, and their hair was white instead of the healthy browns of the Marsin people.
The Marsin successfully defended their homes from the new invaders, and were able to study the corpses of there foe.
The priestess Levite made a terrifying discovery, the enemy bore the same tribal tattoo's as they. The corpses also appeared to have been already dead when the Marsin soldiers killed them. Thier flesh was rotted in places, and they stunk of death.
The Marsin decided to reinforce their new homes and set about preparing for further invasion, they fortified every position and trained with great zeal.
Little did they know what was in store for them in the coming months, or just how desperate times would become.
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