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<blockquote data-quote="Fallen Seraph" data-source="post: 4246987" data-attributes="member: 57894"><p>Figured might as well post some other campaigns I may do after my last one:</p><p></p><p>One is based around technology again, but in a much different way. This time Necromancy.</p><p></p><p>This is a world where Necromancy and technology has grown up together and essentially mingled into one. Technology wise it is about equivalent with WWI, there are things such as:</p><p></p><p>-Telephones: A ear and mouth/tongue is kept working using necromancy within the phone as the main mechanism.</p><p></p><p>-Electrical/Telephone Wires: Are essentially rubber/copper tubbing that surrounds stretched and thinned nervous system.</p><p></p><p>-Firearms: They operate in a similar fashion, but the mechanism that moves the round into the barrel is quite different. It is a tongue wrapped in grooved metal to protect from damage.</p><p></p><p>-Tanks: Tanks operate like a normal WW1 Tank, but use legs formed from mounds of flesh that walk across the battlefield.</p><p></p><p>There is also some noticeable things about the people themselves. The culture is very used to and accepting of "alterations". Which are where people use Necromancy to alter their form, such as adding extra limbs, transplanting their brain into animals, etc.</p><p></p><p>The background to this all is well... WW1, a trench warfare front has opened up during a Civil War, this thanks to the amount of carnage and death and use of Necromancy has caused rifts to form to the Shadowfell.</p><p></p><p>This has caused both governments to create the first "Churches", these Churches use divine magic that was uncovered during excavations of a long-dead civilization. These Churches, send out Paladins and Clerics to cleanse the battlefield and rid the world of Shadowfell monstrosities.</p><p></p><p>Because of how destructive this divine magic is, there are numerous organizations watching them and actively hunting down Churches that go rogue.</p><p></p><p>Essentially the players are thrown into the world, and have to figure out the political, mystical and social ramifications of their actions.</p></blockquote><p></p>
[QUOTE="Fallen Seraph, post: 4246987, member: 57894"] Figured might as well post some other campaigns I may do after my last one: One is based around technology again, but in a much different way. This time Necromancy. This is a world where Necromancy and technology has grown up together and essentially mingled into one. Technology wise it is about equivalent with WWI, there are things such as: -Telephones: A ear and mouth/tongue is kept working using necromancy within the phone as the main mechanism. -Electrical/Telephone Wires: Are essentially rubber/copper tubbing that surrounds stretched and thinned nervous system. -Firearms: They operate in a similar fashion, but the mechanism that moves the round into the barrel is quite different. It is a tongue wrapped in grooved metal to protect from damage. -Tanks: Tanks operate like a normal WW1 Tank, but use legs formed from mounds of flesh that walk across the battlefield. There is also some noticeable things about the people themselves. The culture is very used to and accepting of "alterations". Which are where people use Necromancy to alter their form, such as adding extra limbs, transplanting their brain into animals, etc. The background to this all is well... WW1, a trench warfare front has opened up during a Civil War, this thanks to the amount of carnage and death and use of Necromancy has caused rifts to form to the Shadowfell. This has caused both governments to create the first "Churches", these Churches use divine magic that was uncovered during excavations of a long-dead civilization. These Churches, send out Paladins and Clerics to cleanse the battlefield and rid the world of Shadowfell monstrosities. Because of how destructive this divine magic is, there are numerous organizations watching them and actively hunting down Churches that go rogue. Essentially the players are thrown into the world, and have to figure out the political, mystical and social ramifications of their actions. [/QUOTE]
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