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<blockquote data-quote="ZetaStriker" data-source="post: 4247068" data-attributes="member: 64840"><p>Definitely give us some warning before that. That setting sounds amazingly fun to play in, although I doubt I'd use it for my own campaigns. I'm generally hesitant to use pre-made campaign worlds, although I don't mind stealing concepts or altering one.</p><p></p><p>Anyway, I'm going with my own take on the PoL setting for my first 4E campaign. I'm stating that the big devastating war that ruined the former world was the result of a WW1-style web of alliances made by Heironeous and Hextor, and that Vecna had manipulated the two into outright war with one another. </p><p></p><p>Bahamut claimed both their lives after deciding that they had both stepped beyond the bounds of what was acceptable, taking direct action in the way they were, and basically stole Heironeous' domain, while Vecna used the conflict to plant a pawn, one of his loyal servants, into Hextor's domain under the name of Bane. </p><p></p><p>The campaign will center around Vecna attempting to create a second threat by agitating the Far Realms, which will be a sort of counter to the Gods in this campaign world. They exist somewhere outside the realm of the God's power, and the Far Realms themselves, a set of sentient moons and worlds as horrific as the worst of their creations, will begin planting 'seeds' across the planes just before the end of my group's Heroic tier adventuring. The campaign will end with a few changes in the pantheon, possibly including Vecna's death depending on the PC's actions, but the intended final encounter will have the PC's fighting alongside the standard gods, both good and evil, against the Far Realms themselves, eventually killing the 'core' planet and putting an end to the war.</p><p></p><p>If my players agree to it, I'll make the follow-up campaign centered around the monstrous humanoids they were beating up early in the Heroic tier. Orcs, Goblins, Kobolds, Gnolls and all the rest, survivors from the destruction of their various clans, banding together to strike back at the cruel human(and elven, and halfling, etc...) hands that destroyed their society. Set 5-10 years after the first campaign, they'll fight against their former allies, and their former PC's themselves, now full-blown NPCs, will hover as the primary "villains" of the campaign. It'll end with an epic showdown between the new party of PCs and the old one, over the fate of which races should control the 'mortal plane'.</p></blockquote><p></p>
[QUOTE="ZetaStriker, post: 4247068, member: 64840"] Definitely give us some warning before that. That setting sounds amazingly fun to play in, although I doubt I'd use it for my own campaigns. I'm generally hesitant to use pre-made campaign worlds, although I don't mind stealing concepts or altering one. Anyway, I'm going with my own take on the PoL setting for my first 4E campaign. I'm stating that the big devastating war that ruined the former world was the result of a WW1-style web of alliances made by Heironeous and Hextor, and that Vecna had manipulated the two into outright war with one another. Bahamut claimed both their lives after deciding that they had both stepped beyond the bounds of what was acceptable, taking direct action in the way they were, and basically stole Heironeous' domain, while Vecna used the conflict to plant a pawn, one of his loyal servants, into Hextor's domain under the name of Bane. The campaign will center around Vecna attempting to create a second threat by agitating the Far Realms, which will be a sort of counter to the Gods in this campaign world. They exist somewhere outside the realm of the God's power, and the Far Realms themselves, a set of sentient moons and worlds as horrific as the worst of their creations, will begin planting 'seeds' across the planes just before the end of my group's Heroic tier adventuring. The campaign will end with a few changes in the pantheon, possibly including Vecna's death depending on the PC's actions, but the intended final encounter will have the PC's fighting alongside the standard gods, both good and evil, against the Far Realms themselves, eventually killing the 'core' planet and putting an end to the war. If my players agree to it, I'll make the follow-up campaign centered around the monstrous humanoids they were beating up early in the Heroic tier. Orcs, Goblins, Kobolds, Gnolls and all the rest, survivors from the destruction of their various clans, banding together to strike back at the cruel human(and elven, and halfling, etc...) hands that destroyed their society. Set 5-10 years after the first campaign, they'll fight against their former allies, and their former PC's themselves, now full-blown NPCs, will hover as the primary "villains" of the campaign. It'll end with an epic showdown between the new party of PCs and the old one, over the fate of which races should control the 'mortal plane'. [/QUOTE]
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