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World setting, and your upcoming plans...
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<blockquote data-quote="quindia" data-source="post: 4247265" data-attributes="member: 5024"><p>I have my own campaign world, the Realm of Quindia, that I've been running games in for more than 25 years. Before converting it to 4e however, I want to make sure that I'm going to make the switch. My long time players are split 50/50 about the new game.</p><p></p><p>I decided to create an island far to the north of my own world that is a POL setting. I converted the old Runequest Griffin Island, which fits the POL image perfectly. I made a new map based on the original, changed some of the names to make it fit with my campaign, and added 4e fluff (such as the remnants of an outpost of the lost dragonborn empire). I'm designed as a Heroic tier setting - if all goes well with 4e and we make it to Paragon level, my PC's will set sail for Quindia. If not, I've added a bit of detail to my campaign world and I can scrap the experiment without making wholesale changes to my setting.</p></blockquote><p></p>
[QUOTE="quindia, post: 4247265, member: 5024"] I have my own campaign world, the Realm of Quindia, that I've been running games in for more than 25 years. Before converting it to 4e however, I want to make sure that I'm going to make the switch. My long time players are split 50/50 about the new game. I decided to create an island far to the north of my own world that is a POL setting. I converted the old Runequest Griffin Island, which fits the POL image perfectly. I made a new map based on the original, changed some of the names to make it fit with my campaign, and added 4e fluff (such as the remnants of an outpost of the lost dragonborn empire). I'm designed as a Heroic tier setting - if all goes well with 4e and we make it to Paragon level, my PC's will set sail for Quindia. If not, I've added a bit of detail to my campaign world and I can scrap the experiment without making wholesale changes to my setting. [/QUOTE]
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