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<blockquote data-quote="Syrio" data-source="post: 4247693" data-attributes="member: 28185"><p>I've been working on a homebrew setting for quite some time now. It was meant to be a "3.x with lots of house rules" world but last summer a friend of mine told me "Are you aware that next year we'll have 4e?" and slowly I started feeling I was wasting a lot of time in changing and adapting rules which I probably would never need anymore. </p><p></p><p>Unless something happens in the next few months that makes me change my mind, I'll be using some of the material from the core books in my campaign world and the largest part of my actual work is about figuring out how to introduce material from the core books in the setting with little effort. </p><p></p><p>I'm pretty sure I'll use all the 8 PHB1 classes and I hope there will be some info about the other 3e core classes sooner or later, mainly the Druid, Barbarian and Sorcerer. </p><p>Since I'm not a big fan of the Elf/Dwarf/Halfobbit "standard", and the "new" core 4e races don't fit quite much my setting, there's a 99,99% chance of not seeing any one of them in my campaign. The majority of the PCs (at least in the region I wish to start the campaign from) will be Humans, which will probably be able to take special "civilization" feats similar in concept and purpose to the racial feats we have seen in the 4e previews. That doesn't mean no non-human races, i've half a dozen existing fluff-wise ready to get some 4e to crunch, and some others waiting at the door to see if I can use existing material for them (namely Goblins, Ogres and Changelings).</p><p></p><p>I'm also certain I will use the PoL concept, since my world will be completely covered by jungle, with only some sparse city state/small kingdom here and there. Probably I'll use the planes without changing so much 'cause I like the new cosmology. The "new" planes are all there, only each has a different role and different connections with the others than in the books. Had some trouble in the pas weeks to find a place for the Feywild but I think I found a way not to exclude it totally. </p><p>Don't know how the gods/pantheon will fit in, but as with the other points, I'll take what I like, discard the rest and try to invent by myself what I need and couldn't find in the books. </p><p></p><p>What I need now are simple, solid, flavourful rules for Taint...</p></blockquote><p></p>
[QUOTE="Syrio, post: 4247693, member: 28185"] I've been working on a homebrew setting for quite some time now. It was meant to be a "3.x with lots of house rules" world but last summer a friend of mine told me "Are you aware that next year we'll have 4e?" and slowly I started feeling I was wasting a lot of time in changing and adapting rules which I probably would never need anymore. Unless something happens in the next few months that makes me change my mind, I'll be using some of the material from the core books in my campaign world and the largest part of my actual work is about figuring out how to introduce material from the core books in the setting with little effort. I'm pretty sure I'll use all the 8 PHB1 classes and I hope there will be some info about the other 3e core classes sooner or later, mainly the Druid, Barbarian and Sorcerer. Since I'm not a big fan of the Elf/Dwarf/Halfobbit "standard", and the "new" core 4e races don't fit quite much my setting, there's a 99,99% chance of not seeing any one of them in my campaign. The majority of the PCs (at least in the region I wish to start the campaign from) will be Humans, which will probably be able to take special "civilization" feats similar in concept and purpose to the racial feats we have seen in the 4e previews. That doesn't mean no non-human races, i've half a dozen existing fluff-wise ready to get some 4e to crunch, and some others waiting at the door to see if I can use existing material for them (namely Goblins, Ogres and Changelings). I'm also certain I will use the PoL concept, since my world will be completely covered by jungle, with only some sparse city state/small kingdom here and there. Probably I'll use the planes without changing so much 'cause I like the new cosmology. The "new" planes are all there, only each has a different role and different connections with the others than in the books. Had some trouble in the pas weeks to find a place for the Feywild but I think I found a way not to exclude it totally. Don't know how the gods/pantheon will fit in, but as with the other points, I'll take what I like, discard the rest and try to invent by myself what I need and couldn't find in the books. What I need now are simple, solid, flavourful rules for Taint... [/QUOTE]
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