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<blockquote data-quote="mrtomsmith" data-source="post: 4247851" data-attributes="member: 51141"><p>I run a game for a group of high school kids from our (UU) church. So I want something fairly basic and traditionally D&D, but with a few twists. Homebrew based on PoL. Being teenagers, scheduling can be challenging, so I wanted a core group concept that would allow individuals to miss sessions without problems.</p><p></p><p>I've been writing up a one page world introduction for the players. Here's most of it:</p><p></p><p>Gods are real. Gods take part in daily life. You’ve probably met your god at some point in your life, or at least heard a message from them in your dreams. Smaller gods are always popping up and trying to impress people. Non-personified philosophies are also sources of power – atheists don’t believe in any gods, but they can still draw on divine power. Religion is a big deal to these people.</p><p></p><p>History: There were some big empires. They fell apart (think Rome). Elves had one a long time ago. Humans had one, but got corrupted by devils (thus creating the Tieflings). Nowadays, there are various small kingdoms separated by vast stretched of uncontrolled wild. There are scary things between cities: undead, dragons, evil orcs, giant creatures, underground beasties, and all sorts of monsters.</p><p></p><p>• Creek is a medium sized city that has recently united under a new religion. </p><p> o Many humans, clerics and paladins come from here. Belief.</p><p>• Rock is a rich magical floating city that stays above everyone else’s problems.</p><p> o Many Eladrin, Tieflings, atheists and magic types come from here. Elite.</p><p>• The Spire is a massive ancient vertical structure with a martial society living in it.</p><p> o Many dwarves and soldiers come from here. Discipline.</p><p>• The Wildlands are desert ‘controlled’ by various shady warbands of all types.</p><p> o Many dragonkin, dirty fighters and rogues come from here. Chaos.</p><p>• The Woods go on forever, getting more wild and magic the deeper you get.</p><p> o Many elves, nature lovers, and rangers come from here. Nature.</p><p></p><p>The players are all part of Ringle’s Circus, a traveling entertainment troupe that does circus acts in various towns throughout the lands. As such, you often stumble upon weird things. And you (the players) often fight those weird things and/or rescue normals.</p><p></p><p>You can define your own role and relation in the circus, but you need to be tied in some way. You can be a new recruit or a life-long carnie, but please agree to stay with the circus to make everyone’s life easier. I suggest you come up with a performance you can do that links to your abilities, but if you want to just clean up after other performers, you can do that, too.</p></blockquote><p></p>
[QUOTE="mrtomsmith, post: 4247851, member: 51141"] I run a game for a group of high school kids from our (UU) church. So I want something fairly basic and traditionally D&D, but with a few twists. Homebrew based on PoL. Being teenagers, scheduling can be challenging, so I wanted a core group concept that would allow individuals to miss sessions without problems. I've been writing up a one page world introduction for the players. Here's most of it: Gods are real. Gods take part in daily life. You’ve probably met your god at some point in your life, or at least heard a message from them in your dreams. Smaller gods are always popping up and trying to impress people. Non-personified philosophies are also sources of power – atheists don’t believe in any gods, but they can still draw on divine power. Religion is a big deal to these people. History: There were some big empires. They fell apart (think Rome). Elves had one a long time ago. Humans had one, but got corrupted by devils (thus creating the Tieflings). Nowadays, there are various small kingdoms separated by vast stretched of uncontrolled wild. There are scary things between cities: undead, dragons, evil orcs, giant creatures, underground beasties, and all sorts of monsters. • Creek is a medium sized city that has recently united under a new religion. o Many humans, clerics and paladins come from here. Belief. • Rock is a rich magical floating city that stays above everyone else’s problems. o Many Eladrin, Tieflings, atheists and magic types come from here. Elite. • The Spire is a massive ancient vertical structure with a martial society living in it. o Many dwarves and soldiers come from here. Discipline. • The Wildlands are desert ‘controlled’ by various shady warbands of all types. o Many dragonkin, dirty fighters and rogues come from here. Chaos. • The Woods go on forever, getting more wild and magic the deeper you get. o Many elves, nature lovers, and rangers come from here. Nature. The players are all part of Ringle’s Circus, a traveling entertainment troupe that does circus acts in various towns throughout the lands. As such, you often stumble upon weird things. And you (the players) often fight those weird things and/or rescue normals. You can define your own role and relation in the circus, but you need to be tied in some way. You can be a new recruit or a life-long carnie, but please agree to stay with the circus to make everyone’s life easier. I suggest you come up with a performance you can do that links to your abilities, but if you want to just clean up after other performers, you can do that, too. [/QUOTE]
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