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World shattering events-That the PCs ignore
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<blockquote data-quote="The_Universe" data-source="post: 1809227" data-attributes="member: 8944"><p>I agree with PC - if you lay out a prophecy of impending doom, and in the metaplot, that prophecy is "real," you have a responsibility to your tale to bring on the destruction. </p><p> </p><p>If the only <em>real </em>prophecies or portends or omens are the ones that the PCs latch on to, you've seriously hampered any verisimilitude that the world you game in may have. To give your players veto power by default is fine if you have a <em>very</em> casual game, but it's not going to help your game make sense. Unless you follow through on the very real dangers you present them, you're just handing them a shopping cart, and asking them to stroll through the "danger store." </p><p> </p><p>"Pick what you want, and <em>that's</em> what will be dangerous!" you're telling them. </p><p> </p><p>Of course, it's possible that the omen just doesn't seem like it's all that big of a deal to them - at that point, it's a matter of miscommunication out of character for all of you, rather than uncaring ignorance on the part of the players. </p><p> </p><p>But, if the City of Nerflheim will fall to the Dragon Armies if the Rod of Goo isn't placed on the Altar of Dropperfart by midnight during the Feast of Saint Whippergrin, and the PCs don't follow up (and you have a good reason why others don't succeed, instead) you'd damn well better make sure that the City of Nerflheim falls to the Dragon Armies. Otherwise, why should they believe any other prophet or portend?</p></blockquote><p></p>
[QUOTE="The_Universe, post: 1809227, member: 8944"] I agree with PC - if you lay out a prophecy of impending doom, and in the metaplot, that prophecy is "real," you have a responsibility to your tale to bring on the destruction. If the only [i]real [/i]prophecies or portends or omens are the ones that the PCs latch on to, you've seriously hampered any verisimilitude that the world you game in may have. To give your players veto power by default is fine if you have a [i]very[/i] casual game, but it's not going to help your game make sense. Unless you follow through on the very real dangers you present them, you're just handing them a shopping cart, and asking them to stroll through the "danger store." "Pick what you want, and [i]that's[/i] what will be dangerous!" you're telling them. Of course, it's possible that the omen just doesn't seem like it's all that big of a deal to them - at that point, it's a matter of miscommunication out of character for all of you, rather than uncaring ignorance on the part of the players. But, if the City of Nerflheim will fall to the Dragon Armies if the Rod of Goo isn't placed on the Altar of Dropperfart by midnight during the Feast of Saint Whippergrin, and the PCs don't follow up (and you have a good reason why others don't succeed, instead) you'd damn well better make sure that the City of Nerflheim falls to the Dragon Armies. Otherwise, why should they believe any other prophet or portend? [/QUOTE]
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