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*TTRPGs General
World shattering events-That the PCs ignore
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<blockquote data-quote="Tinker Gnome" data-source="post: 1809248" data-attributes="member: 15608"><p>They arent, right now they are pretty much doing their onw thing. We play in the Forgotten Realms and they areheading to Luskan, on their way to the spine of the world to go and kill a dragon(well, they hope to find one and kill one). I figure I will let the fight a young one to appease them. My players are unpredictable, I was going to have an NPC Cleric they know tell them about this, but it will be a while from now as they have already done two major things in the past. I am just wondering what to do if they ignore it.</p><p></p><p>Another question I may as well ask is if I have the enemy of this epic plot be in multiple parts(Mind, body, and soul) would it be okay to have certain NPCs they know well to fight the other two while they fight one, the premise being that all parts must be fought at the same time, and each part is in a different part of the world. My players are not fond of long monotonous journeys, so I think that might work out for them.</p></blockquote><p></p>
[QUOTE="Tinker Gnome, post: 1809248, member: 15608"] They arent, right now they are pretty much doing their onw thing. We play in the Forgotten Realms and they areheading to Luskan, on their way to the spine of the world to go and kill a dragon(well, they hope to find one and kill one). I figure I will let the fight a young one to appease them. My players are unpredictable, I was going to have an NPC Cleric they know tell them about this, but it will be a while from now as they have already done two major things in the past. I am just wondering what to do if they ignore it. Another question I may as well ask is if I have the enemy of this epic plot be in multiple parts(Mind, body, and soul) would it be okay to have certain NPCs they know well to fight the other two while they fight one, the premise being that all parts must be fought at the same time, and each part is in a different part of the world. My players are not fond of long monotonous journeys, so I think that might work out for them. [/QUOTE]
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