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World shattering events-That the PCs ignore
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<blockquote data-quote="Herpes Cineplex" data-source="post: 1809454" data-attributes="member: 16936"><p>Or, alternately, the GM shouldn't put effort into creating a big epic campaign like that for players who don't want to play the heroes who stop or postpone the cataclysm. Like shilsen says, this is the kind of thing that really should be discussed at the start of the game; you can't say "go ahead and play anything you like" and then complain when you end up with pragmatic, amoral characters who are neither interested in nor appropriate for a Save-the-World campaign.</p><p></p><p>And even when you do give them advance notice that this is the style of game you're going to run, you should probably double- and triple-check the character concepts players are hoping to use, just to make absolutely sure that they're making a character that'll actually fit in with your grand, epic, heroic plot. A good pre-game discussion and vetting of characters is always a smart thing to do, if you're a GM who wants characters who will actually care about your carefully-designed plot.</p><p></p><p></p><p>And I think the reverse is also true: good GMs pay attention to what kind game their players want, and cater to that. If everyone's gung-ho about playing selfish adventurers, it's a good idea to give them appropriate selfish-adventurer plots and leave the epic "You Chosen Few Must SAVE the WORLD" stuff for another game.</p><p></p><p>--</p><p>collaboration: it's more than just a successful strategy for white-collar-crime</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1809454, member: 16936"] Or, alternately, the GM shouldn't put effort into creating a big epic campaign like that for players who don't want to play the heroes who stop or postpone the cataclysm. Like shilsen says, this is the kind of thing that really should be discussed at the start of the game; you can't say "go ahead and play anything you like" and then complain when you end up with pragmatic, amoral characters who are neither interested in nor appropriate for a Save-the-World campaign. And even when you do give them advance notice that this is the style of game you're going to run, you should probably double- and triple-check the character concepts players are hoping to use, just to make absolutely sure that they're making a character that'll actually fit in with your grand, epic, heroic plot. A good pre-game discussion and vetting of characters is always a smart thing to do, if you're a GM who wants characters who will actually care about your carefully-designed plot. And I think the reverse is also true: good GMs pay attention to what kind game their players want, and cater to that. If everyone's gung-ho about playing selfish adventurers, it's a good idea to give them appropriate selfish-adventurer plots and leave the epic "You Chosen Few Must SAVE the WORLD" stuff for another game. -- collaboration: it's more than just a successful strategy for white-collar-crime [/QUOTE]
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