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*TTRPGs General
World shattering events-That the PCs ignore
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<blockquote data-quote="Chimera" data-source="post: 1809459" data-attributes="member: 2002"><p>True enough, but it also works both ways. The players have to cooperate. My "Learning Experience" was a campaign which died a long slow, painful death. It was abundantly clear in the up-front materials what was expected of the players, but they still went ahead and created a bunch of selfish, unheroic characters who ran from anything that smelled of "plot".</p><p></p><p></p><p></p><p>What I derisively call <em>D&Diablo</em>. This was my last group of players. I asked them what their goals were and the only thing approaching a goal was "Get to 20th level, have a lot of stuff". Feh. <em>Then go home and play Diablo!</em></p></blockquote><p></p>
[QUOTE="Chimera, post: 1809459, member: 2002"] True enough, but it also works both ways. The players have to cooperate. My "Learning Experience" was a campaign which died a long slow, painful death. It was abundantly clear in the up-front materials what was expected of the players, but they still went ahead and created a bunch of selfish, unheroic characters who ran from anything that smelled of "plot". What I derisively call [i]D&Diablo[/i]. This was my last group of players. I asked them what their goals were and the only thing approaching a goal was "Get to 20th level, have a lot of stuff". Feh. [i]Then go home and play Diablo![/i] [/QUOTE]
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