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*TTRPGs General
World shattering events-That the PCs ignore
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<blockquote data-quote="DragonLancer" data-source="post: 1809642" data-attributes="member: 11868"><p>Then for the next campaign it gets changed, but the DM should not be held to ransom by the players. All too often thats the attitude presented.</p><p>I for one would be happy to run something more mercenary for my players, providing that at some point they played heroic characters again. Thats what the game is about at its core IMO.</p><p></p><p></p><p></p><p>Again most of these options feel like pandering solely to the players. D&D is meant to be enjoyable for all involved, not just players. Though if it came to it that the players were really not interested, I would end the game there and then, though I would not be happy, not in the slightest. I would never force them to play something they didn't want to however.</p><p></p><p></p><p></p><p>Your missing one. Run a plot that you don't like, but your players love? Again we're back to running soley for the players.</p><p></p><p></p><p></p><p>I am tempted to say the last one to be honest, unless I was really really not enjoying it. If you can work with your DM to create a better game thats the best option, just don't force the DM to doi what he doesn't want to.</p><p></p><p></p><p></p><p>Can't say that I agree with this all that much. If I as DM have put a lot of effort into a big epic plot, then I do expect my players to at least pay it some attention, even if they decide to be on the fringes of the plot onion. </p><p></p><p>Not directed at anyone in paticular but quite frankly stop pandering soley to players. I notice its a trend on these boards. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="DragonLancer, post: 1809642, member: 11868"] Then for the next campaign it gets changed, but the DM should not be held to ransom by the players. All too often thats the attitude presented. I for one would be happy to run something more mercenary for my players, providing that at some point they played heroic characters again. Thats what the game is about at its core IMO. Again most of these options feel like pandering solely to the players. D&D is meant to be enjoyable for all involved, not just players. Though if it came to it that the players were really not interested, I would end the game there and then, though I would not be happy, not in the slightest. I would never force them to play something they didn't want to however. Your missing one. Run a plot that you don't like, but your players love? Again we're back to running soley for the players. I am tempted to say the last one to be honest, unless I was really really not enjoying it. If you can work with your DM to create a better game thats the best option, just don't force the DM to doi what he doesn't want to. Can't say that I agree with this all that much. If I as DM have put a lot of effort into a big epic plot, then I do expect my players to at least pay it some attention, even if they decide to be on the fringes of the plot onion. Not directed at anyone in paticular but quite frankly stop pandering soley to players. I notice its a trend on these boards. :cool: [/QUOTE]
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