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General Tabletop Discussion
*TTRPGs General
World shattering events-That the PCs ignore
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<blockquote data-quote="AlecAustin" data-source="post: 1810075" data-attributes="member: 25231"><p>I know you caveated your comments by not aiming them at anyone in particular, but I just wanted to say a few things with regards to your comments about campaigns not ending in mass PC death.</p><p></p><p>I know that *my* last campaign, while it didn't end in a TPK, ended with... let's see... at least 6 out of 8 characters dead, due to a final fight vs. several mid-to-high level clerics, and a means of killing off the 'final boss' that resulted in a huge explosion. Several characters got hit by Destruction & Slay Living effects, while others just died from massive damage overage. The PCs' side won the fight, but it was a total bloodbath. A similar fight permanently killed 2 out of 6 characters at 6th level or so.</p><p></p><p>OTOH, I'm not the kind of guy who believes in prophecies, and there weren't any prophecies involved, although there definitely was a 'save the world' vibe going on.</p><p></p><p>Reading through a fair number of the pro campaign logs on WotC's D&D site also provides a fair # of TPK or near-TPK stories, which leads me to suspect that there's a certain old-school (i.e. 1st Edition) or hard-core (i.e. Simulationist, 10+ years of playing) playstyle which results in a higher character mortality rate than is typical. Heaven knows, if you check out the boards at either Malhavoc Press or Necromancer Games, you'll see your share of TPK stories resulting from their adventures.</p><p></p><p>And before you ask: If things went sour in a genuine end-of-the-world scenario in my game? The world would end. I've done it before.</p></blockquote><p></p>
[QUOTE="AlecAustin, post: 1810075, member: 25231"] I know you caveated your comments by not aiming them at anyone in particular, but I just wanted to say a few things with regards to your comments about campaigns not ending in mass PC death. I know that *my* last campaign, while it didn't end in a TPK, ended with... let's see... at least 6 out of 8 characters dead, due to a final fight vs. several mid-to-high level clerics, and a means of killing off the 'final boss' that resulted in a huge explosion. Several characters got hit by Destruction & Slay Living effects, while others just died from massive damage overage. The PCs' side won the fight, but it was a total bloodbath. A similar fight permanently killed 2 out of 6 characters at 6th level or so. OTOH, I'm not the kind of guy who believes in prophecies, and there weren't any prophecies involved, although there definitely was a 'save the world' vibe going on. Reading through a fair number of the pro campaign logs on WotC's D&D site also provides a fair # of TPK or near-TPK stories, which leads me to suspect that there's a certain old-school (i.e. 1st Edition) or hard-core (i.e. Simulationist, 10+ years of playing) playstyle which results in a higher character mortality rate than is typical. Heaven knows, if you check out the boards at either Malhavoc Press or Necromancer Games, you'll see your share of TPK stories resulting from their adventures. And before you ask: If things went sour in a genuine end-of-the-world scenario in my game? The world would end. I've done it before. [/QUOTE]
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