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World shattering events-That the PCs ignore
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<blockquote data-quote="Ovinomancer" data-source="post: 8259141" data-attributes="member: 16814"><p>Folks, please note that this thread is from 2004, and most of the posters in the thread no longer post here. I know, I miss a number of these names.</p><p></p><p>That said, the topic is interesting. My opinion is that if I put out there that then game is about X, and the players say 'meh,' this is not an ask by the players to continue to make the game about X and hit them with consequences. I've not properly done my job as GM, in that I haven't sold this to the players (this game is about stopping terrible thing X, either in session zero or in play) or I'm missing major cues about what my players want from the game. Perhaps this group is incompatible and needs to do something else or with someone else, or perhaps we need to realign expectations and revisit session zero, but I would be highly leery of thinking that this can be solved by continuing with my GM plot, playing solitaire, and telling the players the consequences of what I imagined without them. </p><p></p><p>Your mileage may vary.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8259141, member: 16814"] Folks, please note that this thread is from 2004, and most of the posters in the thread no longer post here. I know, I miss a number of these names. That said, the topic is interesting. My opinion is that if I put out there that then game is about X, and the players say 'meh,' this is not an ask by the players to continue to make the game about X and hit them with consequences. I've not properly done my job as GM, in that I haven't sold this to the players (this game is about stopping terrible thing X, either in session zero or in play) or I'm missing major cues about what my players want from the game. Perhaps this group is incompatible and needs to do something else or with someone else, or perhaps we need to realign expectations and revisit session zero, but I would be highly leery of thinking that this can be solved by continuing with my GM plot, playing solitaire, and telling the players the consequences of what I imagined without them. Your mileage may vary. [/QUOTE]
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