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General Tabletop Discussion
*Dungeons & Dragons
World size and climates (Eberron population vs size)
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<blockquote data-quote="Crimson Longinus" data-source="post: 8551106" data-attributes="member: 7025508"><p>Eberron has already been shrunk. The map scale IIRC is now about 75% of what it originally was. Khorvaire is still rather big, about the size of Europe or USA, many countrifies being larger than the largest European countries. I think you could easily shrink it by a further third (to get us to about the half of the original 3e size) making the countries more comparable to European county sizes.</p><p></p><p>Climate is complicated, and depends on ocean currents, axial tilt and all sort of other things. In a fantasy world elementals might be involved too... Also, what size is the planet? On a smaller planet (with a comparable axial tilt to Earth) the climate zones obviously are smaller too. In any case, I think the climate being far more complex topic means it is much easier to handwave than the population of a city. People instantly realise that the stated number and the description of Sharn do not really match, it is not so clearly apparent with the climate.</p><p></p><p>Also I don't think you need to increase all the population numbers by the same multiplier you increase Sharn's. Though you need to still increase them somewhat. But it makes a perfect sense for a huge percentage of country's population to be concentrated on one giant metropolis.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8551106, member: 7025508"] Eberron has already been shrunk. The map scale IIRC is now about 75% of what it originally was. Khorvaire is still rather big, about the size of Europe or USA, many countrifies being larger than the largest European countries. I think you could easily shrink it by a further third (to get us to about the half of the original 3e size) making the countries more comparable to European county sizes. Climate is complicated, and depends on ocean currents, axial tilt and all sort of other things. In a fantasy world elementals might be involved too... Also, what size is the planet? On a smaller planet (with a comparable axial tilt to Earth) the climate zones obviously are smaller too. In any case, I think the climate being far more complex topic means it is much easier to handwave than the population of a city. People instantly realise that the stated number and the description of Sharn do not really match, it is not so clearly apparent with the climate. Also I don't think you need to increase all the population numbers by the same multiplier you increase Sharn's. Though you need to still increase them somewhat. But it makes a perfect sense for a huge percentage of country's population to be concentrated on one giant metropolis. [/QUOTE]
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