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General Tabletop Discussion
*Dungeons & Dragons
World size and climates (Eberron population vs size)
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<blockquote data-quote="tetrasodium" data-source="post: 8551848" data-attributes="member: 93670"><p>The population size numbers are a big problem for eberron because it is moch closer to late 1800s early 1920s in tech & culture than ancient Rome but the actual densities are often dramatically lower than the lower populated parts of the Sahara desert. It gives a feel less like recovering from the last war than tiny isolated pockets that survived a major apocalypse if you even glance at it casually at any point</p><p>This gets especially notable with Sharn where you have a city on scales akin to all of NYC London & Tokyo all stacked endover end on the island of Manhattan with a population that is well below 10% of the small town I live in. From there it becomes instantly apparent that the population is one that makes the walking dead's look positively crowded</p><p></p><p></p><p>With the weather if you shrink it, that's different Imo because weather is complex in ways others have notedand because of manifest zones like the risia ones all over the frigid khorvaire so the fantasy excuses for weather are literally baked in with a spotlight on them in many cases.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8551848, member: 93670"] The population size numbers are a big problem for eberron because it is moch closer to late 1800s early 1920s in tech & culture than ancient Rome but the actual densities are often dramatically lower than the lower populated parts of the Sahara desert. It gives a feel less like recovering from the last war than tiny isolated pockets that survived a major apocalypse if you even glance at it casually at any point This gets especially notable with Sharn where you have a city on scales akin to all of NYC London & Tokyo all stacked endover end on the island of Manhattan with a population that is well below 10% of the small town I live in. From there it becomes instantly apparent that the population is one that makes the walking dead's look positively crowded With the weather if you shrink it, that's different Imo because weather is complex in ways others have notedand because of manifest zones like the risia ones all over the frigid khorvaire so the fantasy excuses for weather are literally baked in with a spotlight on them in many cases. [/QUOTE]
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