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World Tree Barbarian capstone (level 14) - a proposal
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<blockquote data-quote="Yaarel" data-source="post: 9210304" data-attributes="member: 58172"><p>There is only one "world" (verǫld). Within this world are nine "regions" (heimar).</p><p></p><p>The branches and roots of the "World" Tree expand from one end of the known world to the other, encompassing all of these regions.</p><p></p><p>The branches spread out to form a dome, the dome of the sky.</p><p></p><p>Any one can look up and plainly see this tree, stretching out across the sky. Things of the sky exist among its upper branches.</p><p></p><p>The cloud patterns resemble branchy streaks and leafy clumps.</p><p></p><p>This is animism. This world is the only world there is. There are no other worlds to go to. Breath becomes winds, corpse becomes earth.</p><p></p><p></p><p>The extent Norse texts never itemize the nine regions that get counted. A common identification is the realms of the nature beings, mentioned in other Norse texts.</p><p></p><p>• Niflheimr (northern region of icy mist)</p><p>• Múspelheimr (southern region of fiery cataclysm)</p><p>• Ásgarðr (center of the world, where the trunk of the Tree is, where sky beings who live among clouds assemble their parliament)</p><p>• Miðgarðr (continent where many humans live)</p><p>• Jǫtunheimr (area where the jǫtnar live, Nordic lands)</p><p>• Vanaheimr (region of vanir, winds and agricultural weather below clouds)</p><p>• Alfheimr (elf region in the sky, in the upper atmosphere above the clouds, associating with the sun-radiance)</p><p>• Svartalfaheimr (region of dwarves, underground, among rock and mud)</p><p>• Hel (region of the collective grave, underground, and accessible by a tunnel in the arctic north, the Hel gate (Helgrindr)</p><p></p><p>These nature beings (vættir) are part of this world, even when their projections are "hidden" from view. For example, a corpse can project a ghostly influence.</p><p></p><p></p><p>Translating into D&D: all of these regions are in the known world, on a planet, in the Material Plane.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9210304, member: 58172"] There is only one "world" (verǫld). Within this world are nine "regions" (heimar). The branches and roots of the "World" Tree expand from one end of the known world to the other, encompassing all of these regions. The branches spread out to form a dome, the dome of the sky. Any one can look up and plainly see this tree, stretching out across the sky. Things of the sky exist among its upper branches. The cloud patterns resemble branchy streaks and leafy clumps. This is animism. This world is the only world there is. There are no other worlds to go to. Breath becomes winds, corpse becomes earth. The extent Norse texts never itemize the nine regions that get counted. A common identification is the realms of the nature beings, mentioned in other Norse texts. • Niflheimr (northern region of icy mist) • Múspelheimr (southern region of fiery cataclysm) • Ásgarðr (center of the world, where the trunk of the Tree is, where sky beings who live among clouds assemble their parliament) • Miðgarðr (continent where many humans live) • Jǫtunheimr (area where the jǫtnar live, Nordic lands) • Vanaheimr (region of vanir, winds and agricultural weather below clouds) • Alfheimr (elf region in the sky, in the upper atmosphere above the clouds, associating with the sun-radiance) • Svartalfaheimr (region of dwarves, underground, among rock and mud) • Hel (region of the collective grave, underground, and accessible by a tunnel in the arctic north, the Hel gate (Helgrindr) These nature beings (vættir) are part of this world, even when their projections are "hidden" from view. For example, a corpse can project a ghostly influence. Translating into D&D: all of these regions are in the known world, on a planet, in the Material Plane. [/QUOTE]
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