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World without magic items
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<blockquote data-quote="Greenfield" data-source="post: 5913353" data-attributes="member: 6669384"><p>As he said, magic items can still be produced, and consumable items such as scrolls, wands, potions, staves etc will still be available. Production of such things probably never stopped.</p><p></p><p>If anything, their production would have increased, since permanent items that grant certain bonuses wouldn't be there any more.</p><p></p><p>Right after the big event there would have been shock and a scramble to recover. Think of the TV show Jerico adapting to a world without electricity, food or fuel delivery, or modern communications.</p><p></p><p>Many a crafter would have worked to replace crucial items as quickly as possible, while others would have been afraid to invest their life energies into such things, lest they get nullified again.</p><p></p><p>Then there's the "torch and pitchfork" factor as a relatively desperate populace goes looking for *someone* to blame. Expect conspiracy theories and mob violence as they struggle to adapt to a world that is suddenly cold, dark and painfully mundane.</p><p></p><p>Farmers would have to up food production as magical sources were now gone, and magical methods for preserving perishable foods universally failed.</p><p></p><p>I could see it as the beginning of a dark age. As I mentioned in another thread, the cost of creating magic items isn't simply a matter of gold and EXP. That gold has to be spent on unusual materials that get infused into the item or consumed as part of the enchantment process, and the supply of such materials is far from endless. Supplies would run short as artificers' demand would skyrocket, and some exotic herbs or creatures might be literally driven to extinction. In any case, prices would shoot up as supply and demand took effect (and yes, the rules actually do mention such things), screwing up the entire economy even more.</p><p></p><p>Imagine Gilligan's Island, populated by nothing but the Howells and one incredibly overworked Professor. They want everything, he's working as fast as he can, and there's almost nobody around who knows how to climb a palm tree and get a coconut or a banana. Now multiply that scene by a million, and lose the laugh-track.</p><p></p><p>Yeah, primitive as can be.</p><p></p><p>I'd expect an evolution in society. Yeah, the Gnomish works would be come more prevalent. But artificers would assume one of two roles, depending on how things worked out.</p><p></p><p>Either they'd be the lords of the earth, running things as they chose because only they could provide the magic items needed to maintain and restore civilization, or...</p><p></p><p>...they'd be kept as slaves or "pets" by the rich and powerful, precious resources to be carefully managed by the elite.</p><p></p><p>Note that different areas might have coped in different ways, with some realms heading into a pseudo-industrial revolution, while others shifted towards magocracies, and yet others headed towards the "artificer as property" model. And probably a few hundred other versions that we haven't talked about.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5913353, member: 6669384"] As he said, magic items can still be produced, and consumable items such as scrolls, wands, potions, staves etc will still be available. Production of such things probably never stopped. If anything, their production would have increased, since permanent items that grant certain bonuses wouldn't be there any more. Right after the big event there would have been shock and a scramble to recover. Think of the TV show Jerico adapting to a world without electricity, food or fuel delivery, or modern communications. Many a crafter would have worked to replace crucial items as quickly as possible, while others would have been afraid to invest their life energies into such things, lest they get nullified again. Then there's the "torch and pitchfork" factor as a relatively desperate populace goes looking for *someone* to blame. Expect conspiracy theories and mob violence as they struggle to adapt to a world that is suddenly cold, dark and painfully mundane. Farmers would have to up food production as magical sources were now gone, and magical methods for preserving perishable foods universally failed. I could see it as the beginning of a dark age. As I mentioned in another thread, the cost of creating magic items isn't simply a matter of gold and EXP. That gold has to be spent on unusual materials that get infused into the item or consumed as part of the enchantment process, and the supply of such materials is far from endless. Supplies would run short as artificers' demand would skyrocket, and some exotic herbs or creatures might be literally driven to extinction. In any case, prices would shoot up as supply and demand took effect (and yes, the rules actually do mention such things), screwing up the entire economy even more. Imagine Gilligan's Island, populated by nothing but the Howells and one incredibly overworked Professor. They want everything, he's working as fast as he can, and there's almost nobody around who knows how to climb a palm tree and get a coconut or a banana. Now multiply that scene by a million, and lose the laugh-track. Yeah, primitive as can be. I'd expect an evolution in society. Yeah, the Gnomish works would be come more prevalent. But artificers would assume one of two roles, depending on how things worked out. Either they'd be the lords of the earth, running things as they chose because only they could provide the magic items needed to maintain and restore civilization, or... ...they'd be kept as slaves or "pets" by the rich and powerful, precious resources to be carefully managed by the elite. Note that different areas might have coped in different ways, with some realms heading into a pseudo-industrial revolution, while others shifted towards magocracies, and yet others headed towards the "artificer as property" model. And probably a few hundred other versions that we haven't talked about. [/QUOTE]
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