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World without magic items
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<blockquote data-quote="Grogg of the North" data-source="post: 5913671" data-attributes="member: 6682960"><p>I would recommend taking a look at the Arms and Equipment Guide (pg 27-28, 35). The paragraph where it talks about entire kingdoms going to war over a magical sword immediately leapt to mind when I was reading this. The same for the section in Complete Warrior on running martial campaigns.</p><p></p><p>In this world, has Alchemy taken over where magic has given way? Sure your sword may not be magical, but pour this oil on it and suddenly its engulfed in flames for a few minutes.</p><p></p><p>You said that there was no vow of poverty. What about things like Kensai or Anointed Knight? Would their ties to their weapon still work?</p><p></p><p>Be sure to keep in mind that D&D assumes you have access to various items. So something with a DR 5/Magic would be trivial when you meet it in a standard game, but if there's no magical weapons it can be a long slough to get through it. CRs, XP, loot and everything else should be considered carefully when planning adventures. Otherwise, I can say that these campaigns can be fun. I was in one and its a different feeling when that mob of orcs is still as deadly at level 6 as it was at level 1.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 5913671, member: 6682960"] I would recommend taking a look at the Arms and Equipment Guide (pg 27-28, 35). The paragraph where it talks about entire kingdoms going to war over a magical sword immediately leapt to mind when I was reading this. The same for the section in Complete Warrior on running martial campaigns. In this world, has Alchemy taken over where magic has given way? Sure your sword may not be magical, but pour this oil on it and suddenly its engulfed in flames for a few minutes. You said that there was no vow of poverty. What about things like Kensai or Anointed Knight? Would their ties to their weapon still work? Be sure to keep in mind that D&D assumes you have access to various items. So something with a DR 5/Magic would be trivial when you meet it in a standard game, but if there's no magical weapons it can be a long slough to get through it. CRs, XP, loot and everything else should be considered carefully when planning adventures. Otherwise, I can say that these campaigns can be fun. I was in one and its a different feeling when that mob of orcs is still as deadly at level 6 as it was at level 1. [/QUOTE]
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