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<blockquote data-quote="Kinak" data-source="post: 5914219" data-attributes="member: 6694112"><p>I think this is probably still relevant. </p><p></p><p>Off the top of my head, I'd have based on your levels in non-full-caster classes (rather than just going away if you're a little impure). Then, if there are basic +x items in the game at all, choose the vow bonuses so they don't stack.</p><p></p><p>Stealing directly from the vow of poverty, that'd give you:</p><p>1st - no bonuses</p><p>2nd - no bonuses</p><p>3rd - +1 enhancement bonus to armor</p><p>4th - +1 enhancement bonus on attack and damage rolls</p><p>6th - +2 enhancement bonus to armor, +1 deflection bonus to AC</p><p>7th - +1 resistance bonus to saves, +2 enhancement bonus to attribute of your choice</p><p>8th - +1 bonus to natural armor</p><p>9th - +3 enhancement bonus to armor</p><p>10th - +2 enhancement bonus to attack and damage rolls</p><p>11th - +4 enhancement bonus to first attribute chosen and +2 to a second</p><p>12th - +4 enhancement bonus to armor, +2 deflection bonus to AC</p><p>13th - +2 resistance bonus to saves</p><p>14th - +3 enhancement bonus to attack and damage rolls</p><p>15th - +5 enhancement bonus to armor, +6 to first attribute +4 to second attribute and +2 to third attribute</p><p>16th - +2 bonus to natural armor</p><p>17th - +4 enhancement bonus to attack and damage rolls, +3 resistance bonus to saves</p><p>18th - +6 enhancement bonus to armor, +3 deflection bonus to AC</p><p>19th - +8 enhancement bonus to one attribute +6 to second +4 to third and +2 to fourth</p><p>20th - +5 enhancement bonus to attacks and damage</p><p></p><p>This strips out the basic +4 AC and all the specialized stuff. The only weird thing is the enhancement bonus to armor because it's assumed in the original vow to replace +x armor and +x shield, so consider the total enhancement bonus for stacking there.</p><p></p><p>That said, there are probably better innate bonus systems out there. It should be a good starting point for settings with casters but rare/no +x magical items, though.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 5914219, member: 6694112"] I think this is probably still relevant. Off the top of my head, I'd have based on your levels in non-full-caster classes (rather than just going away if you're a little impure). Then, if there are basic +x items in the game at all, choose the vow bonuses so they don't stack. Stealing directly from the vow of poverty, that'd give you: 1st - no bonuses 2nd - no bonuses 3rd - +1 enhancement bonus to armor 4th - +1 enhancement bonus on attack and damage rolls 6th - +2 enhancement bonus to armor, +1 deflection bonus to AC 7th - +1 resistance bonus to saves, +2 enhancement bonus to attribute of your choice 8th - +1 bonus to natural armor 9th - +3 enhancement bonus to armor 10th - +2 enhancement bonus to attack and damage rolls 11th - +4 enhancement bonus to first attribute chosen and +2 to a second 12th - +4 enhancement bonus to armor, +2 deflection bonus to AC 13th - +2 resistance bonus to saves 14th - +3 enhancement bonus to attack and damage rolls 15th - +5 enhancement bonus to armor, +6 to first attribute +4 to second attribute and +2 to third attribute 16th - +2 bonus to natural armor 17th - +4 enhancement bonus to attack and damage rolls, +3 resistance bonus to saves 18th - +6 enhancement bonus to armor, +3 deflection bonus to AC 19th - +8 enhancement bonus to one attribute +6 to second +4 to third and +2 to fourth 20th - +5 enhancement bonus to attacks and damage This strips out the basic +4 AC and all the specialized stuff. The only weird thing is the enhancement bonus to armor because it's assumed in the original vow to replace +x armor and +x shield, so consider the total enhancement bonus for stacking there. That said, there are probably better innate bonus systems out there. It should be a good starting point for settings with casters but rare/no +x magical items, though. Cheers! Kinak [/QUOTE]
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