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World without magic items
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<blockquote data-quote="LiL KiNG" data-source="post: 5916186" data-attributes="member: 83799"><p>As has been said, limited magic items increases the power of the caster classes. For that I would suggest maybe limiting magic available, that is, the PC may not be able to "learn" every spell he wants. At least not for free... he may have to quest to find old tomes or scrolls. Scrolls become much more valuable too in this case.</p><p>The mage who <em>can</em> cast a <em>fireball</em> then becomes very powerful and other casters seek his knowledge and mastery of the spell.</p><p>This gets difficult to manage though, a lot of spells would be considered common, but others like <em>enervation</em> would be more specialized I'd think.</p><p>For Wizards, in addition to the 'schools' of magic I typically allow them to follow an elemental theme if so desired (ie: they can choose force and cast any spell with the force descriptor at a +1 caster level, regardless of the school the spell comes from such as transmutation, evocation, etc.). Much akin to the Elemental Spellcasting feat from the Planar Handbook.</p></blockquote><p></p>
[QUOTE="LiL KiNG, post: 5916186, member: 83799"] As has been said, limited magic items increases the power of the caster classes. For that I would suggest maybe limiting magic available, that is, the PC may not be able to "learn" every spell he wants. At least not for free... he may have to quest to find old tomes or scrolls. Scrolls become much more valuable too in this case. The mage who [I]can[/I] cast a [I]fireball[/I] then becomes very powerful and other casters seek his knowledge and mastery of the spell. This gets difficult to manage though, a lot of spells would be considered common, but others like [I]enervation[/I] would be more specialized I'd think. For Wizards, in addition to the 'schools' of magic I typically allow them to follow an elemental theme if so desired (ie: they can choose force and cast any spell with the force descriptor at a +1 caster level, regardless of the school the spell comes from such as transmutation, evocation, etc.). Much akin to the Elemental Spellcasting feat from the Planar Handbook. [/QUOTE]
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