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General Tabletop Discussion
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Worldbuilding and the (Technology) Progress Levels of Alternity & D20 Future
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<blockquote data-quote="Danzauker" data-source="post: 8043372" data-attributes="member: 1929"><p>I really loved the Alternity system at the time. True, expecially on hindsight, it had many mechanical shortcomings, and IMHO it would have much benefited and deserved a second edition.</p><p></p><p>That said I carried over the PL ratings to my D&D games as a world building balancing factor. I like a reasonable amount of verosimility in my game, and I like mish-mash settings, so if I put a stone age area close or reachable by a medieval area, i have to provide an explanation why 1) the latter hasn't conquered and sacked the former and 2) the latter didn't learn and copy the former technologies and close the gap.</p><p></p><p>Usually this requires using magic as a balancing factor. PL5 firearm using nations are abandoned by gods and have no clerics, PL1 have vast amount of Wakanda's vibramium like stuff that makes crafting magical weapons commonplace, stupid stuff like that.</p></blockquote><p></p>
[QUOTE="Danzauker, post: 8043372, member: 1929"] I really loved the Alternity system at the time. True, expecially on hindsight, it had many mechanical shortcomings, and IMHO it would have much benefited and deserved a second edition. That said I carried over the PL ratings to my D&D games as a world building balancing factor. I like a reasonable amount of verosimility in my game, and I like mish-mash settings, so if I put a stone age area close or reachable by a medieval area, i have to provide an explanation why 1) the latter hasn't conquered and sacked the former and 2) the latter didn't learn and copy the former technologies and close the gap. Usually this requires using magic as a balancing factor. PL5 firearm using nations are abandoned by gods and have no clerics, PL1 have vast amount of Wakanda's vibramium like stuff that makes crafting magical weapons commonplace, stupid stuff like that. [/QUOTE]
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