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General Tabletop Discussion
*Dungeons & Dragons
Worldbuilding Assumptions: The Nature of Gods
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<blockquote data-quote="MechaTarrasque" data-source="post: 9137072" data-attributes="member: 6801226"><p>I tend to focus on gods as aspects of civilizations more complicated than just your family and any close hunter/gathers. So formal agriculture on up (for better or worse, and my home pantheon has as many evil gods as good, and lawful as chaotic [no time or energy for chaos if you have to spend all your waking hours trying to get enough to eat]). They overthrew a group of God Monsters, some of whom were recruited to the pantheon (with varying degrees of success). </p><p></p><p>The gods can interact as they will, but the multiverse is a big place, and while their subconscious is near infinite (good for clerics), their ability to focus on multiple things isn't much better than a lich or ancient dragon (impressive to mortals, but small to the size of reality). That is why most of them set up organized religions to take care of things while they are looking at other stuff.</p><p></p><p>I also distinguish them from alignment outsiders, in that gods don't directly get souls or soul parts (when you die, the LN part of your soul goes to Mechanus, the LG part goes Mt. Celestia, etc. unless you are something like a Mother Theresa level saint or Joker level monster). They do recruit servants from the alignment outsiders (most groups of outsiders are hoping to push each god more strongly towards an alignment, so they don't object to recruitment), but gods aren't limited in picking servants by alignment.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 9137072, member: 6801226"] I tend to focus on gods as aspects of civilizations more complicated than just your family and any close hunter/gathers. So formal agriculture on up (for better or worse, and my home pantheon has as many evil gods as good, and lawful as chaotic [no time or energy for chaos if you have to spend all your waking hours trying to get enough to eat]). They overthrew a group of God Monsters, some of whom were recruited to the pantheon (with varying degrees of success). The gods can interact as they will, but the multiverse is a big place, and while their subconscious is near infinite (good for clerics), their ability to focus on multiple things isn't much better than a lich or ancient dragon (impressive to mortals, but small to the size of reality). That is why most of them set up organized religions to take care of things while they are looking at other stuff. I also distinguish them from alignment outsiders, in that gods don't directly get souls or soul parts (when you die, the LN part of your soul goes to Mechanus, the LG part goes Mt. Celestia, etc. unless you are something like a Mother Theresa level saint or Joker level monster). They do recruit servants from the alignment outsiders (most groups of outsiders are hoping to push each god more strongly towards an alignment, so they don't object to recruitment), but gods aren't limited in picking servants by alignment. [/QUOTE]
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Worldbuilding Assumptions: The Nature of Gods
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