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General Tabletop Discussion
*Dungeons & Dragons
Worldbuilding Assumptions: The Nature of Gods
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<blockquote data-quote="EzekielRaiden" data-source="post: 9185599" data-attributes="member: 6790260"><p>Other. It's something each setting should make a firm decision about and stick with it.</p><p></p><p>In my Jewel of the Desert game, <em>divine power</em> is unambiguous, but I have taken great pains to insist that the One, aka the Great Architect, not only does not but (by Their servant's own admission) <em>cannot</em> unambiguously prove Their claims of monotheistic divinity. Given the existence of magic, and of powerful beings who can grant powers to others, there is no proof--no matter how robust--that could not be called into question. No act that couldn't be dismissed as a very clever deception by "merely" a powerful being, not THE one and only transcendental creator of all things.</p><p></p><p>So the One (or, rather, Their servants, as They almost never <em>directly</em> intercede) simply doesn't bother. They choose to let Their works stand for themselves, and instruct Their servants and proxies (that is, celestials vs mortal priests) to judge others accordingly. This is why the Safiqi priesthood, who are generally sticklers about certain kinds of doctrinal stuff, have zero problem with the overall dominant religion of Yuxia, the Jade Home, because they revere the "August Jade Emperor," who rules over a "celestial hierarchy," and that's barely more than re-naming the One's "primary" aspect (creator-sustainer-protector, the Great Architect) and recognizing that celestials exist, so they're pretty much chill about it.</p><p></p><p>Plenty of people can practice divine magic, and those who do may continue to do so despite breaking covenant with the faith. Does that mean the One rewards even traitors? Does that mean the One does not actually grant the power? Different groups have different answers to that question, and in some ways, it seems to be a matter of selecting the answer that makes most sense to you.</p><p></p><p>In other settings, having multiple, actively interventionist gods would be far, far better.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9185599, member: 6790260"] Other. It's something each setting should make a firm decision about and stick with it. In my Jewel of the Desert game, [I]divine power[/I] is unambiguous, but I have taken great pains to insist that the One, aka the Great Architect, not only does not but (by Their servant's own admission) [I]cannot[/I] unambiguously prove Their claims of monotheistic divinity. Given the existence of magic, and of powerful beings who can grant powers to others, there is no proof--no matter how robust--that could not be called into question. No act that couldn't be dismissed as a very clever deception by "merely" a powerful being, not THE one and only transcendental creator of all things. So the One (or, rather, Their servants, as They almost never [I]directly[/I] intercede) simply doesn't bother. They choose to let Their works stand for themselves, and instruct Their servants and proxies (that is, celestials vs mortal priests) to judge others accordingly. This is why the Safiqi priesthood, who are generally sticklers about certain kinds of doctrinal stuff, have zero problem with the overall dominant religion of Yuxia, the Jade Home, because they revere the "August Jade Emperor," who rules over a "celestial hierarchy," and that's barely more than re-naming the One's "primary" aspect (creator-sustainer-protector, the Great Architect) and recognizing that celestials exist, so they're pretty much chill about it. Plenty of people can practice divine magic, and those who do may continue to do so despite breaking covenant with the faith. Does that mean the One rewards even traitors? Does that mean the One does not actually grant the power? Different groups have different answers to that question, and in some ways, it seems to be a matter of selecting the answer that makes most sense to you. In other settings, having multiple, actively interventionist gods would be far, far better. [/QUOTE]
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