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Worldbuilding Assumptions: The Nature of Gods
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<blockquote data-quote="EzekielRaiden" data-source="post: 9187800" data-attributes="member: 6790260"><p>I mean, there's a reason I went for "God explicitly says it's impossible to prove or disprove His divinity" in my game, rather than this rigmarole. Cut the gordian knot and just tell people it's a question that must, inherently, be answered with choice and belief; one must walk by faith and not by sight. Or lack of faith! That's up to you.</p><p></p><p>But then again, I find it really really really tedious the logical hoops people jump through in order to harp upon the "well it COOOOULD just be a really, REALLY powerful being lying to us about being a god! Or to herself! Or..."</p><p></p><p>Of course, it doesn't help, at all, that almost nobody actually defines what they think "a god" is. They're quite ready with the "<em>just</em> a powerful being is NOT a god" thing, but that is not even <em>slightly</em> enough for apophatic theology. (I don't find the "spells stop when the being dies" thing compelling either, because it seems perfectly reasonable to me that a powerful being that dies can't continue to give power to others!) Hence why I specify for myself: when I have active, directly-involved deities, I like them in the 4e D&D style, "living concepts," entities that are transcendental thought and manifested idea given breath and sapience. It neatly covers why some mortals can become gods (the consciousness and sapience of the mortal merges with some pillar of existence, some transcendental thought/concept/idea), and how the death (or birth) of a god can affect the world in profound but mysterious ways.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9187800, member: 6790260"] I mean, there's a reason I went for "God explicitly says it's impossible to prove or disprove His divinity" in my game, rather than this rigmarole. Cut the gordian knot and just tell people it's a question that must, inherently, be answered with choice and belief; one must walk by faith and not by sight. Or lack of faith! That's up to you. But then again, I find it really really really tedious the logical hoops people jump through in order to harp upon the "well it COOOOULD just be a really, REALLY powerful being lying to us about being a god! Or to herself! Or..." Of course, it doesn't help, at all, that almost nobody actually defines what they think "a god" is. They're quite ready with the "[I]just[/I] a powerful being is NOT a god" thing, but that is not even [I]slightly[/I] enough for apophatic theology. (I don't find the "spells stop when the being dies" thing compelling either, because it seems perfectly reasonable to me that a powerful being that dies can't continue to give power to others!) Hence why I specify for myself: when I have active, directly-involved deities, I like them in the 4e D&D style, "living concepts," entities that are transcendental thought and manifested idea given breath and sapience. It neatly covers why some mortals can become gods (the consciousness and sapience of the mortal merges with some pillar of existence, some transcendental thought/concept/idea), and how the death (or birth) of a god can affect the world in profound but mysterious ways. [/QUOTE]
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