Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Worldbuilding considerations for a West Marches sandbox
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8377967" data-attributes="member: 29398"><p>Re the idea of rumours and other adventure hooks:</p><p></p><p>In a game like this you could go a step further and literally have a notice board at the local mercenaries' guild, on which anyone who needs adventurers or knows of an adventure that needs doing posts it; and any adventurers looking for work can either take action on one or post their own "seeking employment" notices. (this also makes recruiting new PCs hella easy!)</p><p></p><p>Worldbuilding concerns:</p><p></p><p>If there's to be lots of characters that probably means your players will explore the variety of playable races, species and cultures available in your setting; meaning you need to have a homeland or point of origin for each one noted somewhere on the map, or note that a given species or culture tends to co-exist with (an)other(s).</p><p></p><p>Unless your home base town is impervious to attack, you'll need to find some way of keeping the adventure sites well away from it. One possibility here is a permanent gate or teleporter that takes the user outbound from town to the wild lands but (to prevent invasion) will only bring someone back inbound if that person has previously used it for outbound travel. (yes this presents issues if-when the party meets or rescues someone in the field, but so be it)</p><p></p><p>Either that, or you'll have to somehow rationalize why all those monsters in the adventures haven't overrun the town ages ago. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8377967, member: 29398"] Re the idea of rumours and other adventure hooks: In a game like this you could go a step further and literally have a notice board at the local mercenaries' guild, on which anyone who needs adventurers or knows of an adventure that needs doing posts it; and any adventurers looking for work can either take action on one or post their own "seeking employment" notices. (this also makes recruiting new PCs hella easy!) Worldbuilding concerns: If there's to be lots of characters that probably means your players will explore the variety of playable races, species and cultures available in your setting; meaning you need to have a homeland or point of origin for each one noted somewhere on the map, or note that a given species or culture tends to co-exist with (an)other(s). Unless your home base town is impervious to attack, you'll need to find some way of keeping the adventure sites well away from it. One possibility here is a permanent gate or teleporter that takes the user outbound from town to the wild lands but (to prevent invasion) will only bring someone back inbound if that person has previously used it for outbound travel. (yes this presents issues if-when the party meets or rescues someone in the field, but so be it) Either that, or you'll have to somehow rationalize why all those monsters in the adventures haven't overrun the town ages ago. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Worldbuilding considerations for a West Marches sandbox
Top