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General Tabletop Discussion
*Dungeons & Dragons
Worldbuilding considerations for a West Marches sandbox
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<blockquote data-quote="jgsugden" data-source="post: 8382429" data-attributes="member: 2629"><p>1.) If I have 8 or fewer players, I wouldn't do Western Marches. I'd just run for whoever can make it each time we run and adjust he encounters on the fly for the size of the party.</p><p></p><p>2.) If running Western Marches, I'd give each <em>player</em> an allowance every month. Then, they'd get to bid parts of their accumulated allowance to get the PCs in on a session. The highest X player bids get their PCs into the adventure for a given night (with the losers getting their allowance back). </p><p></p><p>3.) I'd make a three strikes rule - Nobody can be on three adventures together in a row. If your last two adventures featured the same party member, and you do not outbid them for the upcoming adventure, you are dropped from the adventure. So if Bob and Doug do adventures 1 and 2 together, then Bob does 3 alone, and both of them want to go on adventure 4, then Doug has to outbid Bob to go on the adventure. Bob does not because his last adventure didn't feature Doug. If Bob outbids Doug, and they both want to go an adventure 5, Bob has to outbid Doug again to go because adventure 3 was within 2 adventures, still. If he does, then on 6 both have to outbid each other or one stays behind. Of course, they always have to outbid other PCs, too. This discourages the same party playing adventures over and over and over together like a party and encourages switching things up.</p><p></p><p>4.) I'd be redundant with information the group needs to find as I would assume no sharing of information will take place.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8382429, member: 2629"] 1.) If I have 8 or fewer players, I wouldn't do Western Marches. I'd just run for whoever can make it each time we run and adjust he encounters on the fly for the size of the party. 2.) If running Western Marches, I'd give each [I]player[/I] an allowance every month. Then, they'd get to bid parts of their accumulated allowance to get the PCs in on a session. The highest X player bids get their PCs into the adventure for a given night (with the losers getting their allowance back). 3.) I'd make a three strikes rule - Nobody can be on three adventures together in a row. If your last two adventures featured the same party member, and you do not outbid them for the upcoming adventure, you are dropped from the adventure. So if Bob and Doug do adventures 1 and 2 together, then Bob does 3 alone, and both of them want to go on adventure 4, then Doug has to outbid Bob to go on the adventure. Bob does not because his last adventure didn't feature Doug. If Bob outbids Doug, and they both want to go an adventure 5, Bob has to outbid Doug again to go because adventure 3 was within 2 adventures, still. If he does, then on 6 both have to outbid each other or one stays behind. Of course, they always have to outbid other PCs, too. This discourages the same party playing adventures over and over and over together like a party and encourages switching things up. 4.) I'd be redundant with information the group needs to find as I would assume no sharing of information will take place. [/QUOTE]
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