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General Tabletop Discussion
*Dungeons & Dragons
Worldbuilding considerations for a West Marches sandbox
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<blockquote data-quote="Swarmkeeper" data-source="post: 8382435" data-attributes="member: 6921763"><p>We're running a West Marches style campaign set in Barovia (and, now, greater Ravenloft). Two DMs and 15 players (DMs get to play when not running). Each player has 3 PCs. Try as we might, many sessions do not end up back at the base (which is a basement barracks we set up in St Andraal's Church in Vallaki). Multi-session adventures are fine since if a player wants to play in another adventure, they use one of their other characters. We haven't used this conceit yet but, if we really want to force the whole get-back-to-base thing at the end of a session, the Mists would be quite a useful tool to "teleport" them back if the party didn't voluntarily retreat... with a level of exhaustion that doesn't heal with a long rest b/c Barovia.</p><p></p><p>Travel can certainly be part of the adventure but, with 3 hour sessions, we do handwave a bit of that sprinkled with tone-setting narrative. The players can be elicited for ideas, too. "What does Rhogar see that seems out of place on the Svalich Road heading towards Old Bone Grinder?" or "Your party encounters 4 twig blights crossing the road... how do you deal with them?" But, keep these vignettes short and sweet - and, ideally, as foreshadowing - then get on to the meat of the adventure.</p><p></p><p>I strongly recommend a Discord server for ease of communication about table rules, scheduling, posting character sheets and handouts, and a place for the characters to exchange stories back at the base between sessions. In our campaign, the DM says when they are running a session and puts out a few ideas for quests, if the players don't already have something in mind. We typically limit sessions to 6 players with a few spots filled on a First-to-message-the-DM basis and a few spots filled with a Discord roll off of sorts. It's been fun - we started in January and are now approaching our 40th session.</p></blockquote><p></p>
[QUOTE="Swarmkeeper, post: 8382435, member: 6921763"] We're running a West Marches style campaign set in Barovia (and, now, greater Ravenloft). Two DMs and 15 players (DMs get to play when not running). Each player has 3 PCs. Try as we might, many sessions do not end up back at the base (which is a basement barracks we set up in St Andraal's Church in Vallaki). Multi-session adventures are fine since if a player wants to play in another adventure, they use one of their other characters. We haven't used this conceit yet but, if we really want to force the whole get-back-to-base thing at the end of a session, the Mists would be quite a useful tool to "teleport" them back if the party didn't voluntarily retreat... with a level of exhaustion that doesn't heal with a long rest b/c Barovia. Travel can certainly be part of the adventure but, with 3 hour sessions, we do handwave a bit of that sprinkled with tone-setting narrative. The players can be elicited for ideas, too. "What does Rhogar see that seems out of place on the Svalich Road heading towards Old Bone Grinder?" or "Your party encounters 4 twig blights crossing the road... how do you deal with them?" But, keep these vignettes short and sweet - and, ideally, as foreshadowing - then get on to the meat of the adventure. I strongly recommend a Discord server for ease of communication about table rules, scheduling, posting character sheets and handouts, and a place for the characters to exchange stories back at the base between sessions. In our campaign, the DM says when they are running a session and puts out a few ideas for quests, if the players don't already have something in mind. We typically limit sessions to 6 players with a few spots filled on a First-to-message-the-DM basis and a few spots filled with a Discord roll off of sorts. It's been fun - we started in January and are now approaching our 40th session. [/QUOTE]
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