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General Tabletop Discussion
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Worldbuilding considerations for a West Marches sandbox
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<blockquote data-quote="Yora" data-source="post: 8382717" data-attributes="member: 6670763"><p>One fun idea would be to modify the wandering creatures tables for an area after the destruction of major monster lairs. A certain creature type can be removed from the table of one area completely after a stronghold has be cleared of them, and you could even have survivors set up camp in a different area where they are now added to the encounter table. You could potentially even have situations where the players notice that their old beloved enemies have moved to a different area and try to go searching for their new base.</p><p>Adjusting the odds for encountering that type in a given area probably makes too small a difference to be notable by the players, unless the chance for that particular encounter was very high to begin with.</p><p></p><p>The same method also makes sense to get used in large dungeons.</p><p></p><p>Similarly, for particularly large and memorable monsters like dragons, rocs, or a particularly mean spirited giant crocodile, you could put them in both a lair and also on a random encounter table. If the creature gets killed either in a raid on its lair or in a random encounter, it gets removed from both. This could lead to situations where a dragon gets killed any lots of parties go looking for its now hopefully abandoned lair.</p></blockquote><p></p>
[QUOTE="Yora, post: 8382717, member: 6670763"] One fun idea would be to modify the wandering creatures tables for an area after the destruction of major monster lairs. A certain creature type can be removed from the table of one area completely after a stronghold has be cleared of them, and you could even have survivors set up camp in a different area where they are now added to the encounter table. You could potentially even have situations where the players notice that their old beloved enemies have moved to a different area and try to go searching for their new base. Adjusting the odds for encountering that type in a given area probably makes too small a difference to be notable by the players, unless the chance for that particular encounter was very high to begin with. The same method also makes sense to get used in large dungeons. Similarly, for particularly large and memorable monsters like dragons, rocs, or a particularly mean spirited giant crocodile, you could put them in both a lair and also on a random encounter table. If the creature gets killed either in a raid on its lair or in a random encounter, it gets removed from both. This could lead to situations where a dragon gets killed any lots of parties go looking for its now hopefully abandoned lair. [/QUOTE]
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